mlsanityData to 14 Oct 2026

RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives

arXiv 2604.00509 ↗First posted 1 Apr 2026cs.GR cs.CVcited by 1

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Abstract (arXiv)

Gaussian Splatting is a powerful tool for reconstructing diffuse scenes, but it struggles to simultaneously model specular reflections and the appearance of objects behind semi-transparent surfaces. These specular reflections and transmittance are essential for realistic novel view synthesis, and existing methods do not properly incorporate the underlying physical processes to simulate them. To address this issue, we propose RT-GS, a unified framework that integrates a microfacet material model and ray tracing to jointly model specular reflection and transmittance in Gaussian Splatting. We accomplish this by using separate Gaussian primitives for reflections and transmittance, which allow modeling distant reflections and reconstructing objects behind transparent surfaces concurrently. We utilize a differentiable ray tracing framework to obtain the specular reflection and transmittance appearance. Our experiments demonstrate that our method successfully produces reflections and recovers objects behind transparent surfaces in complex environments, achieving significant qualitative improvements over prior methods where these specular light interactions are prominent.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 18 of its 28 references that are in the map. First posted on arXiv 1 Apr 2026.

Builds on

18 of 28 references.

References · 18

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2023Segment Anythingcited by 8,234
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  6. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
  7. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  10. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  11. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  12. 2023Detector-Free Structure from Motioncited by 71
6 more
  1. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  2. 2024Reflective Gaussian Splattingcited by 42
  3. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
  4. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
  5. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
  6. 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16

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Citing papers per year: 2026: 1.

1 paper.