mlsanityData to 7 Oct 2026

MSGS: Multispectral 3D Gaussian Splatting

arXiv 2604.13340 ↗First posted 14 Apr 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

We present a multispectral extension to 3D Gaussian Splatting (3DGS) for wavelength-aware view synthesis. Each Gaussian is augmented with spectral radiance, represented via per-band spherical harmonics, and optimized under a dual-loss supervision scheme combining RGB and multispectral signals. To improve rendering fidelity, we perform spectral-to-RGB conversion at the pixel level, allowing richer spectral cues to be retained during optimization. Our method is evaluated on both public and self-captured real-world datasets, demonstrating consistent improvements over the RGB-only 3DGS baseline in terms of image quality and spectral consistency. Notably, it excels in challenging scenes involving translucent materials and anisotropic reflections. The proposed approach maintains the compactness and real-time efficiency of 3DGS while laying the foundation for future integration with physically based shading models.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 6 of its 16 references that are in the map. First posted on arXiv 14 Apr 2026.

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6 of 16 references.

References · 6

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  3. 20243D Gaussian Splatting with Deferred Reflectioncited by 61
  4. 2022Cross-Spectral Neural Radiance Fieldscited by 27
  5. 2023SpectralNeRF: Physically Based Spectral Rendering with Neural Radiance Fieldcited by 12
  6. 2024SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysiscited by 7

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