mlsanityData to 7 Oct 2026

Subsurface Scattering for 3D Gaussian Splatting

arXiv 2408.12282 ↗First posted 22 Aug 2024cs.CV cs.GRcited by 1

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Abstract (arXiv)

3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at real-time speeds. While 3D Gaussians efficiently approximate an object's surface, they fail to capture the volumetric properties of subsurface scattering. We propose a framework for optimizing an object's shape together with the radiance transfer field given multi-view OLAT (one light at a time) data. Our method decomposes the scene into an explicit surface represented as 3D Gaussians, with a spatially varying BRDF, and an implicit volumetric representation of the scattering component. A learned incident light field accounts for shadowing. We optimize all parameters jointly via ray-traced differentiable rendering. Our approach enables material editing, relighting and novel view synthesis at interactive rates. We show successful application on synthetic data and introduce a newly acquired multi-view multi-light dataset of objects in a light-stage setup. Compared to previous work we achieve comparable or better results at a fraction of optimization and rendering time while enabling detailed control over material attributes. Project page https://sss.jdihlmann.com/

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 23 of its 50 references that are in the map. First posted on arXiv 22 Aug 2024.

Builds on

23 of 50 references.

References · 23

  1. 2023Segment Anythingcited by 8,158
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  7. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  8. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  9. 2021NeRV: Neural Representations for Videoscited by 255
  10. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  11. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  12. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
11 more
  1. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  2. 2023Relightable Gaussian Codec Avatarscited by 126
  3. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  4. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  5. 20243D Gaussian Splatting with Deferred Reflectioncited by 61
  6. 2023ViTMatte: Boosting Image Matting with Pretrained Plain Vision Transformerscited by 56
  7. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  8. 2023Matte Anything: Interactive Natural Image Matting with Segment Anything Modelscited by 39
  9. 2023Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Compositioncited by 15
  10. 2021Neural Relightable Participating Media Renderingcited by 12
  11. 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.