Subsurface Scattering for 3D Gaussian Splatting
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Abstract (arXiv)
3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at real-time speeds. While 3D Gaussians efficiently approximate an object's surface, they fail to capture the volumetric properties of subsurface scattering. We propose a framework for optimizing an object's shape together with the radiance transfer field given multi-view OLAT (one light at a time) data. Our method decomposes the scene into an explicit surface represented as 3D Gaussians, with a spatially varying BRDF, and an implicit volumetric representation of the scattering component. A learned incident light field accounts for shadowing. We optimize all parameters jointly via ray-traced differentiable rendering. Our approach enables material editing, relighting and novel view synthesis at interactive rates. We show successful application on synthetic data and introduce a newly acquired multi-view multi-light dataset of objects in a light-stage setup. Compared to previous work we achieve comparable or better results at a fraction of optimization and rendering time while enabling detailed control over material attributes. Project page https://sss.jdihlmann.com/
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 23 of its 50 references that are in the map. First posted on arXiv 22 Aug 2024.
Builds on
23 of 50 references.
References · 23
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021NeRV: Neural Representations for Videoscited by 255
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
11 more
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023Relightable Gaussian Codec Avatarscited by 126
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 20243D Gaussian Splatting with Deferred Reflectioncited by 61
- 2023ViTMatte: Boosting Image Matting with Pretrained Plain Vision Transformerscited by 56
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
- 2023Matte Anything: Interactive Natural Image Matting with Segment Anything Modelscited by 39
- 2023Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Compositioncited by 15
- 2021Neural Relightable Participating Media Renderingcited by 12
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 5
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Citing papers per year: 2026: 1.
1 paper.
- 2026Instant Colorization of Gaussian Splatscited by 0
- 2026Instant Colorization of Gaussian Splats18 Apr 2026