RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image
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Abstract (arXiv)
The generation of high-quality 3D car assets is essential for various applications, including video games, autonomous driving, and virtual reality. Current 3D generation methods utilizing NeRF or 3D-GS as representations for 3D objects, generate a Lambertian object under fixed lighting and lack separated modelings for material and global illumination. As a result, the generated assets are unsuitable for relighting under varying lighting conditions, limiting their applicability in downstream tasks. To address this challenge, we propose a novel relightable 3D object generative framework that automates the creation of 3D car assets, enabling the swift and accurate reconstruction of a vehicle's geometry, texture, and material properties from a single input image. Our approach begins with introducing a large-scale synthetic car dataset comprising over 1,000 high-precision 3D vehicle models. We represent 3D objects using global illumination and relightable 3D Gaussian primitives integrating with BRDF parameters. Building on this representation, we introduce a feed-forward model that takes images as input and outputs both relightable 3D Gaussians and global illumination parameters. Experimental results demonstrate that our method produces photorealistic 3D car assets that can be seamlessly integrated into road scenes with different illuminations, which offers substantial practical benefits for industrial applications.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 46 of its 52 references that are in the map. First posted on arXiv 10 Oct 2024.
Builds on
46 of 52 references.
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34 more
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Built on by
Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
- 2025InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modelingcited by 4
- 2025Large Material Gaussian Model for Relightable 3D Generationcited by 2
- 2026Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulationcited by 2
- 2025MeshFleet: Filtered and Annotated 3D Vehicle Dataset for Domain Specific Generative Modelingcited by 1
- 20263DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesiscited by 1
- 2026HiFiVe: High-Fidelity Vehicle Generation Leveraging Auto-Regressive 2D Generative Priorscited by 0
- 2026HiFiVe: High-Fidelity Vehicle Generation Leveraging Auto-Regressive 2D Generative Priors24 Jun 2026
- 20263DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis23 Jun 2026
- 2026Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation20 Apr 2026
- 2025Large Material Gaussian Model for Relightable 3D Generation26 Sep 2025
- 2025InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling23 Jul 2025
- 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Model25 Mar 2025
- 2025MeshFleet: Filtered and Annotated 3D Vehicle Dataset for Domain Specific Generative Modeling18 Mar 2025