φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction
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Abstract (arXiv)
Recent image-to-3D scene methods recover high-fidelity 3D objects with plausible arrangements, but often leave floatings and interpenetrations that limit physical validity and downstream use in interactive environments. We present φ-Scene, a physically grounded approach for open-vocabulary and compositional image-to-3D scene reconstruction that treats a scene not merely as a set of objects with predicted poses, but as a globally stable physical system. φ-Scene formulates reconstruction as topology-driven physical assembly: given an initial scene of reconstructed objects, it infers how objects support one another and settles them one by one in topological order. For each object, SDF-based optimization first resolves penetrations against the already-settled support context, and rigid-body simulation then settles the object into a stable equilibrium under real-world physical constraints. The resulting scene stays aligned to the reference image, with every object resting at a physically valid, stable contact configuration. On the 3D-Front benchmark, φ-Scene achieves the strongest overall performance among out-of-domain methods and remains highly competitive with in-domain baselines on standard reconstruction metrics. Human and MLLM studies prefer φ-Scene in visual quality, reference alignment, and physical plausibility. Dedicated physical metrics show that it substantially reduces penetration artifacts and yields much lower post-simulation drift. To our knowledge, φ-Scene is among the first image-to-3D scene reconstruction methods that explicitly reaches dynamic rigid-body equilibrium while preserving reference alignment.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 59 of its 73 references that are in the map. First posted on arXiv 19 Jun 2026.
Builds on
59 of 73 references.
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38 more
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50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2026: 3.
3 papers.
- 2026Tetris3D: 3D Scene Generation With Objects That Fit Together7 Oct 2026
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026Learning How the World Evolves: Extrapolative Video World Models via Latent Dynamics Reasoning10 Aug 2026
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