VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement
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Abstract (arXiv)
We present VoxScene, a novel anchor-conditioned voxel diffusion framework tailored for 3D scene synthesis. Current data-driven layout generation techniques typically rely on bounding proxies or implicit representations, which overlook volumetric structures. This geometric blindness inevitably leads to severe physical collisions and structural entanglement, particularly in densely populated environments. To overcome these limitations, we shift the paradigm to an explicit, object-centric voxel representation. Our pipeline sequentially synthesizes discrete volumetric occupancies conditioned on prior anchors and local context. By exploiting the mutually exclusive nature of discrete voxels, our approach eliminates spatial ambiguities and guarantees collision-free arrangements, even in highly complex environments. Furthermore, the synthesized high-fidelity voxel grids serve as discriminative geometric queries for downstream asset retrieval. Extensive experiments demonstrate the universality of our method, achieving state-of-the-art physical plausibility and unlocking shape diversity compared to existing layout planners.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 38 of its 60 references that are in the map. First posted on arXiv 16 May 2026.
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38 of 60 references.
References · 38
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26 more
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
- 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 117
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- 2025Computer-Aided Layout Generation for Building Design: A Reviewcited by 3
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