CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
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Abstract (arXiv)
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction and recovery. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relationships. This enables the understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using MAE and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST incorporates a physics-aware correction step that leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.
Key facts. Cited by 106 papers in the map (data through 14 Oct 2026). Builds on 80 of its 108 references that are in the map. First posted on arXiv 18 Feb 2025.
Builds on
80 of 108 references.
References · 80
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- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2024SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusioncited by 364
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- 2020CosyPose: Consistent multi-view multi-object 6D pose estimationcited by 287
50 most cited of 80 All 80 (JSON)
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Citing papers per year: 2025: 41; 2026: 65.
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50 newest of 106 All 106 (JSON)
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12 most cited of 93 All 93 (JSON)
- 2026Unravel: Recovering an Interactive 3D Scene from a Single Image12 Oct 2026
- 2026ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learning11 Oct 2026
- 2026ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image4 Oct 2026
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generation3 Oct 2026
- 2026SPOON: Towards Coherent Compositional 3D Scene Generation from Uncalibrated Multi-view Images30 Sep 2026
- 2026Collision-Aware and Observation-Aligned Object-Centric Scene Reconstruction from Point Cloud29 Sep 2026
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis22 Sep 2026
- 2026CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Image22 Sep 2026
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction20 Sep 2026
- 2026ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies20 Sep 2026
- 2026SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes17 Sep 2026
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling31 Aug 2026
12 newest of 93 All 93 (JSON)