FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook object-level control and often fail to enforce scene-level style coherence. Graph-based formulations offer higher controllability over objects and inform holistic consistency by explicitly modeling relations, yet existing methods struggle to produce high-fidelity textured results, thereby limiting their practical utility. We present FlowScene, a tri-branch scene generative model conditioned on multimodal graphs that collaboratively generates scene layouts, object shapes, and object textures. At its core lies a tight-coupled rectified flow model that exchanges object information during generation, enabling collaborative reasoning across the graph. This enables fine-grained control of objects' shapes, textures, and relations while enforcing scene-level style coherence across structure and appearance. Extensive experiments show that FlowScene outperforms both language-conditioned and graph-conditioned baselines in terms of generation realism, style consistency, and alignment with human preferences.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 51 of its 84 references that are in the map. First posted on arXiv 20 Mar 2026.
Builds on
51 of 84 references.
Closest ancestors · 2
Same direction, newest first
- 2024LT3SD: Latent Trees for 3D Scene Diffusion12 Sep
- 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion2 May
Other references · 49
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- 2024Pyramidal Flow Matching for Efficient Video Generative Modelingcited by 354
37 more
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- 2024Style-Consistent 3D Indoor Scene Synthesis with Decoupled Objectscited by 1
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026StateFlow: Building, Evolving, and Accessing 3D World States for Previsualizationcited by 1
- 2026VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangementcited by 0
- 2026Scene Retargeting: Learning Object Placement with Analogical Transfercited by 0
- 2026AdSpark: A Large-Scale Dataset and Benchmark for Product-Centric Advertisement Video Generationcited by 0
- 2026AdSpark: A Large-Scale Dataset and Benchmark for Product-Centric Advertisement Video Generation7 Oct 2026
- 2026Scene Retargeting: Learning Object Placement with Analogical Transfer29 Sep 2026
- 2026StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization12 Aug 2026
- 2026VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement16 May 2026
Similar, not cited
Close in wording, no citation either way
- 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion
- 2025Decorum: A Language-Based Approach For Style-Conditioned Synthesis of Indoor 3D Scenes
- 2025MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation
- 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent
- 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing
- 2025GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis
- 2026HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents
- 2026Pair2Scene: Learning Local Object Relations for Procedural Scene Generation