mlsanityData to 14 Oct 2026

Generating Physically Stable and Buildable Brick Structures from Text

arXiv 2505.05469 ↗First posted 8 May 2025cs.CVcited by 24

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Abstract (arXiv)

We introduce BrickGPT, the first approach for generating physically stable interconnecting brick assembly models from text prompts. To achieve this, we construct a large-scale, physically stable dataset of brick structures, along with their associated captions, and train an autoregressive large language model to predict the next brick to add via next-token prediction. To improve the stability of the resulting designs, we employ an efficient validity check and physics-aware rollback during autoregressive inference, which prunes infeasible token predictions using physics laws and assembly constraints. Our experiments show that BrickGPT produces stable, diverse, and aesthetically pleasing brick structures that align closely with the input text prompts. We also develop a text-based brick texturing method to generate colored and textured designs. We show that our designs can be assembled manually by humans and automatically by robotic arms. We release our new dataset, StableText2Brick, containing over 47,000 brick structures of over 28,000 unique 3D objects accompanied by detailed captions, along with our code and models at the project website: https://avalovelace1.github.io/BrickGPT/.

Key facts. Cited by 24 papers in the map (data through 14 Oct 2026). Builds on 72 of its 96 references that are in the map. First posted on arXiv 8 May 2025.

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72 of 96 references.

References · 72

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  3. 2023GPT-4 Technical Reportcited by 18,396
  4. 2024The Llama 3 Herd of Modelscited by 14,715
  5. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  6. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  7. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
  8. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  9. 2022Generative Adversarial Networkscited by 5,627
  10. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  11. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
  12. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
38 more
  1. 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillationcited by 1,219
  2. 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
  3. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
  4. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
  5. 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 689
  6. 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 687
  7. 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
  8. 20213D Shape Generation and Completion through Point-Voxel Diffusioncited by 516
  9. 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
  10. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
  11. 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 455
  12. 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Modelcited by 378
  13. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  14. 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 356
  15. 2021Text2Mesh: Text-Driven Neural Stylization for Meshescited by 334
  16. 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 304
  17. 20223D Neural Field Generation using Triplane Diffusioncited by 274
  18. 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 269
  19. 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 259
  20. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  21. 2024TripoSR: Fast 3D Object Reconstruction from a Single Imagecited by 232
  22. 2021Editing Conditional Radiance Fieldscited by 222
  23. 2023DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Modelcited by 214
  24. 2023XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchiescited by 189
  25. 2023DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Priorcited by 158
  26. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 144
  27. 2023SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3Dcited by 134
  28. 2022Diffusion-SDF: Text-to-Shape via Voxelized Diffusioncited by 128
  29. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
  30. 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refinercited by 123
  31. 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 104
  32. 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 103
  33. 2023Noise-Free Score Distillationcited by 99
  34. 2024LLaMA-Mesh: Unifying 3D Mesh Generation with Language Modelscited by 91
  35. 2024Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scalecited by 89
  36. 2024EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generationcited by 87
  37. 20243DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priorscited by 74
  38. 2024Scaling Mesh Generation via Compressive Tokenizationcited by 73

50 most cited of 72 All 72 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 22.

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  1. 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Modelscited by 10
  2. 2026PhysInOne: Visual Physics Learning and Reasoning in One Suitecited by 9
  3. 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 6
  4. 2026Learn2Fold: Structured Origami Generation with World Model Planningcited by 5
  5. 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
  6. 2026BrickNet: Graph-Backed Generative Brick Assemblycited by 5
  7. 2026MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMscited by 4
  8. 2026CG-MLLM: Captioning and Generating 3D content via Multi-modal Large Language Modelscited by 3
  9. 2026MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videoscited by 3
  10. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  11. 2026Know3D: Prompting 3D Generation with Knowledge from Vision-Language Modelscited by 2
  12. 2026Rollback-Free Stable Brick Structures Generationcited by 2
12 more
  1. 2026AssemblyBench: Physics-Aware Assembly of Complex Industrial Objectscited by 2
  2. 2026BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenizationcited by 2
  3. 2025Prompt-to-Product: Generative Assembly via Bimanual Manipulationcited by 1
  4. 2025Designing Tools with Control Confidencecited by 1
  5. 2026SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generationcited by 1
  6. 2026ResemBrick: Brick Reconstruction from Photographs with Perceptual Fidelity and Buildabilitycited by 1
  7. 2026CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Controlcited by 0
  8. 2026Brick-Composer: Using MLLMs for Assembly with Diverse Brickscited by 0
  9. 2026COrigami: An AI Pipeline for Co-Designing Flat-Foldable Visually Recognisable Origamicited by 0
  10. 2026PART: Learning 3D Part Assembly and Retrieval with Transformerscited by 0
  11. 2026Text2Sim: Agentic Physics-Based Simulation Generation with Distilled Expertisecited by 0
  12. 2026LLM2R: From Large Language Models to 3D Reassemblerscited by 0