mlsanityData to 7 Oct 2026

SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation

arXiv 2604.19907 ↗First posted 21 Apr 2026cs.CVcited by 2

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Recent agentic frameworks for 3D scene synthesis have advanced realism and diversity by integrating heterogeneous generation and editing tools. These tools are organized into workflows orchestrated by an off-the-shelf LLM. Current approaches typically adopt an execute-review-reflect loop: at each step, the orchestrator executes a tool, renders intermediate results for review, and then decides on the tool and its parameters for the next step. However, this design has two key limitations. First, next-step tool selection and parameter configuration are driven by heuristic rules, which can lead to suboptimal execution flows, unnecessary tool invocations, degraded output quality, and increased runtime. Second, rendering and reviewing intermediate results after each step introduces additional latency. To address these issues, we propose SceneOrchestra, a trainable orchestration framework that optimizes the tool-call execution flow and eliminates the step-by-step review loop, improving both efficiency and output quality. SceneOrchestra consists of an orchestrator and a discriminator, which we fine-tune with a two-phase training strategy. In the first phase, the orchestrator learns context-aware tool selection and complete tool-call trajectory generation, while the discriminator is trained to assess the quality of full trajectories, enabling it to select the best trajectory from multiple candidates. In the second phase, we perform interleaved training, where the discriminator adapts to the orchestrator's evolving trajectory distribution and distills its discriminative capability back into the orchestrator. At inference, we only use the orchestrator to generate and execute full tool-call trajectories from instructions, without requiring the discriminator. Extensive experiments show that our method achieves state-of-the-art scene quality compared to previous work.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 43 of its 49 references that are in the map. First posted on arXiv 21 Apr 2026.

Builds on

43 of 49 references.

Closest ancestors · 6

Same direction, newest first

  1. 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AI10 Feb
  2. 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes9 Feb
  3. 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning16 Jan
  4. 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent24 Sep
  5. 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation5 May
  6. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code2 Mar

Other references · 37

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  6. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 8,851
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  11. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
  12. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
25 more
  1. 2024LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Modelscited by 1,442
  2. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
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  14. 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 159
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  16. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 116
  17. 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Modelscited by 94
  18. 2025VerlTool: Towards Holistic Agentic Reinforcement Learning with Tool Usecited by 92
  19. 2024I-Design: Personalized LLM Interior Designercited by 87
  20. 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 81
  21. 2023Grad-PU: Arbitrary-Scale Point Cloud Upsampling via Gradient Descent with Learned Distance Functionscited by 43
  22. 2022Density-preserving Deep Point Cloud Compressioncited by 39
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  25. 2025LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agentscited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction
  2. 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
  3. 2026Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes
  4. 2026DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning
  5. 2026SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution
  6. 2026ViSculpt: Visual-Centric Agentic Geometry Editing
  7. 2026FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generation
  8. 2026SceneActBench: Can Agents Act on the 3D Scenes They See?