mlsanityData to 7 Oct 2026

ScenePilot: Grow-and-Repair Policy for Text-Driven 3D Indoor Scene Generation

arXiv 2608.30307 ↗First posted 31 Aug 2026cs.CV cs.AIcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Text-driven 3D indoor scene generation has advanced from dataset-bound layout modeling to open-vocabulary synthesis with large language and vision-language models. Yet existing methods remain limited: one-pass generators often yield geometrically invalid layouts, heavy post-hoc optimization is costly and unstable, and prompt-only planners lack reusable layout priors for functional grouping and object relations. We propose ScenePilot, a retrieval-augmented Grow-and-Repair framework that formulates scene generation as prior-guided incremental growth with learned rectification. Given a prompt, the Hierarchical Retrieval-Augmented Planning (HRAP) module retrieves room-, group-, and anchor-level layout priors to support functional group planning. A text-driven base generator then inserts object groups sequentially, while the Reinforcement Multimodal Repair (RMR) module performs lightweight local correction after each insertion and a final global repair after completion. To train this policy, we construct SceneReverse-17k, a repair-trajectory dataset built by perturbing high-quality 3D scenes in position, rotation, and scale, then using inverse operations as executable rectification targets. The policy predicts structured move--rotate--scale actions from rendered views, scene state, retrieved priors, and edit history. By combining HRAP with RMR, ScenePilot offers an efficient alternative to one-shot generation and heavy full-scene optimization, improving physical plausibility, functional coherence, and controllability while preserving diversity.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 32 of its 37 references that are in the map. First posted on arXiv 31 Aug 2026.

Builds on

32 of 37 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025MetaSpatial: Reinforcing 3D Spatial Reasoning in VLMs for the Metaverse24 Mar
  2. 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models3 Dec

Other references · 30

  1. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
  2. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 8,851
  3. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  4. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
  5. 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,155
  6. 2025Qwen3-VL Technical Reportcited by 2,534
  7. 2017Billion-scale similarity search with GPUscited by 2,477
  8. 2025Qwen3 Embedding: Advancing Text Embedding and Reranking Through Foundation Modelscited by 1,175
  9. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
  10. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  11. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 337
  12. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
18 more
  1. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  2. 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 159
  3. 2020SceneFormer: Indoor Scene Generation with Transformerscited by 154
  4. 2022GAUDI: A Neural Architect for Immersive 3D Scene Generationcited by 136
  5. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 116
  6. 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 110
  7. 2018Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Modelscited by 105
  8. 2024I-Design: Personalized LLM Interior Designercited by 87
  9. 2023Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraintscited by 59
  10. 2023RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texturecited by 53
  11. 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agentcited by 53
  12. 2024SceneTeller: Language-to-3D Scene Generationcited by 43
  13. 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AIcited by 40
  14. 2025Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoningcited by 27
  15. 2025ReasonEdit: Towards Reasoning-Enhanced Image Editing Modelscited by 24
  16. 2025EditThinker: Unlocking Iterative Reasoning for Any Image Editorcited by 23
  17. 2024DeBaRA: Denoising-Based 3D Room Arrangement Generationcited by 20
  18. 2025Text-to-Scene with Large Reasoning Modelscited by 7

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  1. 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing
  2. 2026Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis
  3. 2026SDesc3D: Towards Layout-Aware 3D Indoor Scene Generation from Short Descriptions
  4. 2025M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation
  5. 2026HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents
  6. 2026Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation
  7. 2025SceneLCM: End-to-End Layout-Guided Interactive Indoor Scene Generation with Latent Consistency Model
  8. 2025Decorum: A Language-Based Approach For Style-Conditioned Synthesis of Indoor 3D Scenes