MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Text-driven 3D scene generation is a promising technique for digital content creation, embodied AI simulation, and interactive design, yet practical workflows often require refining, extending, or correcting existing scenes while preserving non-target content. Existing methods can produce realistic and structurally plausible scenes, but they generally lack editability with requirement-level state tracking, so part-level failures often lead to full-scene regeneration or manual intervention. To tackle this challenge, we formulate controllable 3D scene authoring as incremental requirement satisfaction, unifying construction and editing. In this paper, we present MUSE, a memory-grounded multi-agent framework in which an Architect compiles instructions into structured requirements, a Sculptor executes local scene operations, and an Inspector verifies each step while updating Working, Scene, and Skill Memory. To evaluate requirement-level controllability and preservation-aware editing, we introduce AuthorBench, offering 145 constrained construction cases and a 1,584-case preservation-aware editing pool paired with external structured checks. On full construction cases, MUSE improves All-Goal success from 37.9 to 80.7 and surface-constraint fulfillment from 35.0 to 92.6 over the strongest baseline. On a stratified 240-case editing test split, MUSE achieves 49.6 All-Goal success, 99.9 preservation rate, and only 0.6 unintended change rate. Beyond automated metrics, human evaluations on compared local-editing baselines support stronger alignment with user intent, and downstream navigation-proxy tests indicate stronger spatial stability. Combined with ablations validating our memory designs, these results establish MUSE as an effective framework for controllable 3D scene authoring.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 30 of its 31 references that are in the map. First posted on arXiv 12 Jun 2026.
Builds on
30 of 31 references.
Closest ancestors · 3
Same direction, newest first
- 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AI10 Feb
- 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes9 Feb
- 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent24 Sep
Other references · 27
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,276
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
- 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,081
- 2023Cognitive Architectures for Language Agentscited by 429
- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 380
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
- 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 347
- 2020Learning to Explore using Active Neural SLAMcited by 316
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 268
- 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 200
15 more
- 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 166
- 2020SceneFormer: Indoor Scene Generation with Transformerscited by 158
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
- 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 117
- 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Modelscited by 96
- 2021Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphscited by 84
- 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 82
- 2024LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Modelcited by 34
- 2025ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediarycited by 28
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 24
- 2024Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLMcited by 21
- 2025Imaginarium: Vision-guided High-Quality 3D Scene Layout Generationcited by 11
- 2026SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RLcited by 6
- 20263D-Layout-R1: Structured Reasoning for Language-Instructed Spatial Editingcited by 4
- 2026Edit-As-Act: Goal-Regressive Planning for Open-Vocabulary 3D Indoor Scene Editingcited by 3
Built on by
Citing papers per year: 2026: 3.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2026DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning
- 2026SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation
- 2024MUSES: 3D-Controllable Image Generation via Multi-Modal Agent Collaboration
- 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
- 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation
- 2026iARCS: Iterative Agentic RL for Controllable 3D Scene Generation
- 2026CoGen3D: An Agentic Human-AI Co-Design Pipeline for 3D Asset Generation for Virtual Reality
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale