CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Design
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Abstract (arXiv)
We present a novel approach for indoor scene synthesis, which learns to arrange decomposed cuboid primitives to represent 3D objects within a scene. Unlike conventional methods that use bounding boxes to determine the placement and scale of 3D objects, our approach leverages cuboids as a straightforward yet highly effective alternative for modeling objects. This allows for compact scene generation while minimizing object intersections. Our approach, coined CasaGPT for Cuboid Arrangement and Scene Assembly, employs an autoregressive model to sequentially arrange cuboids, producing physically plausible scenes. By applying rejection sampling during the fine-tuning stage to filter out scenes with object collisions, our model further reduces intersections and enhances scene quality. Additionally, we introduce a refined dataset, 3DFRONT-NC, which eliminates significant noise presented in the original dataset, 3D-FRONT. Extensive experiments on the 3D-FRONT dataset as well as our dataset demonstrate that our approach consistently outperforms the state-of-the-art methods, enhancing the realism of generated scenes, and providing a promising direction for 3D scene synthesis.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 40 of its 56 references that are in the map. First posted on arXiv 28 Apr 2025.
Builds on
40 of 56 references.
References · 40
- 2024The Llama 3 Herd of Modelscited by 14,715
- 2019BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehensioncited by 5,893
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,703
- 2020GLU Variants Improve Transformercited by 1,804
- 2019Root Mean Square Layer Normalizationcited by 1,480
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
- 2020Center-based 3D Object Detection and Trackingcited by 1,144
- 2023Scaling Relationship on Learning Mathematical Reasoning with Large Language Modelscited by 427
- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 380
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
- 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 347
- 2023Statistical Rejection Sampling Improves Preference Optimizationcited by 323
28 more
- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 311
- 2017Grammar Variational Autoencodercited by 285
- 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 200
- 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
- 2019CvxNet: Learnable Convex Decompositioncited by 174
- 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 166
- 2020SceneFormer: Indoor Scene Generation with Transformerscited by 158
- 2019IoU Loss for 2D/3D Object Detectioncited by 128
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
- 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 124
- 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 117
- 2023LEGO-Net: Learning Regular Rearrangements of Objects in Roomscited by 76
- 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 74
- 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusioncited by 67
- 2019SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentationcited by 55
- 2024RS-DPO: A Hybrid Rejection Sampling and Direct Preference Optimization Method for Alignment of Large Language Modelscited by 48
- 2021Unsupervised Learning for Cuboid Shape Abstraction via Joint Segmentation from Point Cloudscited by 44
- 2023SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometrycited by 39
- 2018GRAINS: Generative Recursive Autoencoders for INdoor Scenescited by 38
- 2024Language-Image Models with 3D Understandingcited by 31
- 2022LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Datacited by 20
- 2024DeBaRA: Denoising-Based 3D Room Arrangement Generationcited by 20
- 2020ShapeAssembly: Learning to Generate Programs for 3D Shape Structure Synthesiscited by 19
- 2018Fast and Scalable Position-Based Layout Synthesiscited by 16
- 2022COFS: Controllable Furniture layout Synthesiscited by 14
- 2021LUMINOUS: Indoor Scene Generation for Embodied AI Challengescited by 12
- 2024Forest2Seq: Revitalizing Order Prior for Sequential Indoor Scene Synthesiscited by 12
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Citing papers per year: 2025: 3; 2026: 11.
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- 20253D Scene Generation: A Surveycited by 24
- 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editingcited by 6
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generationcited by 4
- 2026Pair2Scene: Learning Local Object Relations for Procedural Scene Generationcited by 1
- 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modelingcited by 1
- 2026Function2Scene: 3D Indoor Scene Layout from Functional Specificationscited by 1
- 2026Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generationcited by 1
- 2026MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Modelscited by 1
- 2026Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generationcited by 0
- 2026VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangementcited by 0
- 2026Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environmentscited by 0
- 2026ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoningcited by 0
- 2026SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution4 Sep 2026
- 2026Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis3 Aug 2026
- 2026ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning15 Jul 2026
- 2026MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models13 Jul 2026
- 2026Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments2 Jul 2026
- 2026Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generation4 Jun 2026
- 2026Function2Scene: 3D Indoor Scene Layout from Functional Specifications29 May 2026
- 2026VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement16 May 2026
- 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling30 Apr 2026
- 2026Pair2Scene: Learning Local Object Relations for Procedural Scene Generation13 Apr 2026
- 2026Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generation18 Jan 2026
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation25 Aug 2025
2 more
- 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing3 Jun 2025
- 20253D Scene Generation: A Survey8 May 2025
- 20253D Scene Generation: A Surveycited by 24
- 2026Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generationcited by 0
- 2026Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generation18 Jan 2026
- 20253D Scene Generation: A Survey8 May 2025
- 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editingcited by 6
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generationcited by 4
- 2026Pair2Scene: Learning Local Object Relations for Procedural Scene Generationcited by 1
- 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modelingcited by 1
- 2026Function2Scene: 3D Indoor Scene Layout from Functional Specificationscited by 1
- 2026MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Modelscited by 1
- 2026VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangementcited by 0
- 2026Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environmentscited by 0
- 2026Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesiscited by 0
- 2026Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis3 Aug 2026
- 2026MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models13 Jul 2026
- 2026Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments2 Jul 2026
- 2026Function2Scene: 3D Indoor Scene Layout from Functional Specifications29 May 2026
- 2026VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement16 May 2026
- 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling30 Apr 2026
- 2026Pair2Scene: Learning Local Object Relations for Procedural Scene Generation13 Apr 2026
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation25 Aug 2025
- 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing3 Jun 2025