mlsanityData to 7 Oct 2026

PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement

arXiv 2602.14968 ↗First posted 16 Feb 2026cs.RO cs.AIcited by 7

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Automatically generating interactive 3D environments is crucial for scaling up robotic data collection in simulation. While prior work has primarily focused on 3D asset placement, it often overlooks the physical relationships between objects (e.g., contact, support, balance, and containment), which are essential for creating complex and realistic manipulation scenarios such as tabletop arrangements, shelf organization, or box packing. Compared to classical 3D layout generation, producing complex physical scenes introduces additional challenges: (a) higher object density and complexity (e.g., a small shelf may hold dozens of books), (b) richer supporting relationships and compact spatial layouts, and (c) the need to accurately model both spatial placement and physical properties. To address these challenges, we propose PhyScensis, an LLM agent-based framework powered by a physics engine, to produce physically plausible scene configurations with high complexity. Specifically, our framework consists of three main components: an LLM agent iteratively proposes assets with spatial and physical predicates; a solver, equipped with a physics engine, realizes these predicates into a 3D scene; and feedback from the solver informs the agent to refine and enrich the configuration. Moreover, our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters (e.g., relative positions, scene stability), enabled through probabilistic programming for stability and a complementary heuristic that jointly regulates stability and spatial relations. Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy, offering a unified pipeline for generating complex physical scene layouts for robotic manipulation.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 40 of its 63 references that are in the map. First posted on arXiv 16 Feb 2026.

Builds on

40 of 63 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation5 May

Other references · 39

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  3. 2023Segment Anythingcited by 8,158
  4. 2024GPT-4o System Cardcited by 4,467
  5. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  6. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
  7. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
  8. 2024Evaluating Text-to-Visual Generation with Image-to-Text Generationcited by 465
  9. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
  10. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  11. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  12. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 337
27 more
  1. 2023Repurposing Diffusion-Based Image Generators for Monocular Depth Estimationcited by 323
  2. 2024Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Modelscited by 321
  3. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
  4. 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 206
  5. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  6. 2023Scaling Up and Distilling Down: Language-Guided Robot Skill Acquisitioncited by 156
  7. 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 145
  8. 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 129
  9. 2023GenSim: Generating Robotic Simulation Tasks via Large Language Modelscited by 120
  10. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 116
  11. 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Modelscited by 94
  12. 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 92
  13. 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 81
  14. 2023Imitating Task and Motion Planning with Visuomotor Transformerscited by 63
  15. 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
  16. 2022RGBD2: Generative Scene Synthesis via Incremental View Inpainting using RGBD Diffusion Modelscited by 45
  17. 2024Physical Property Understanding from Language-Embedded Feature Fieldscited by 45
  18. 2024Physically Compatible 3D Object Modeling from a Single Imagecited by 38
  19. 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpaintingcited by 37
  20. 2025ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediarycited by 27
  21. 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 22
  22. 2025HiScene: Creating Hierarchical 3D Scenes with Isometric View Generationcited by 18
  23. 2025ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulationcited by 10
  24. 2025Steerable Scene Generation with Post Training and Inference-Time Searchcited by 8
  25. 2025PlaceIt3D: Language-Guided Object Placement in Real 3D Scenescited by 8
  26. 2024ClutterGen: A Cluttered Scene Generator for Robot Learningcited by 7
  27. 2025Imperative vs. Declarative Programming Paradigms for Open-Universe Scene Generationcited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 7.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
  2. 2026PhysMAS: Physics-Grounded Multi-Agent Synthesis of Compositional 4D Gaussians
  3. 2026PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation
  4. 2026WorldSolver: Can LLM Agents Simulate the Physical Dynamics via Solver Generation?
  5. 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes
  6. 2026PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback
  7. 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image
  8. 2026PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems