PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Automatically generating interactive 3D environments is crucial for scaling up robotic data collection in simulation. While prior work has primarily focused on 3D asset placement, it often overlooks the physical relationships between objects (e.g., contact, support, balance, and containment), which are essential for creating complex and realistic manipulation scenarios such as tabletop arrangements, shelf organization, or box packing. Compared to classical 3D layout generation, producing complex physical scenes introduces additional challenges: (a) higher object density and complexity (e.g., a small shelf may hold dozens of books), (b) richer supporting relationships and compact spatial layouts, and (c) the need to accurately model both spatial placement and physical properties. To address these challenges, we propose PhyScensis, an LLM agent-based framework powered by a physics engine, to produce physically plausible scene configurations with high complexity. Specifically, our framework consists of three main components: an LLM agent iteratively proposes assets with spatial and physical predicates; a solver, equipped with a physics engine, realizes these predicates into a 3D scene; and feedback from the solver informs the agent to refine and enrich the configuration. Moreover, our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters (e.g., relative positions, scene stability), enabled through probabilistic programming for stability and a complementary heuristic that jointly regulates stability and spatial relations. Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy, offering a unified pipeline for generating complex physical scene layouts for robotic manipulation.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 40 of its 63 references that are in the map. First posted on arXiv 16 Feb 2026.
Builds on
40 of 63 references.
Closest ancestors · 1
Same direction, newest first
Other references · 39
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27 more
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- 2023Scaling Up and Distilling Down: Language-Guided Robot Skill Acquisitioncited by 156
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- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 92
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- 2025ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediarycited by 27
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 22
- 2025HiScene: Creating Hierarchical 3D Scenes with Isometric View Generationcited by 18
- 2025ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulationcited by 10
- 2025Steerable Scene Generation with Post Training and Inference-Time Searchcited by 8
- 2025PlaceIt3D: Language-Guided Object Placement in Real 3D Scenescited by 8
- 2024ClutterGen: A Cluttered Scene Generator for Robot Learningcited by 7
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Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Imagecited by 6
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- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
- 2026IM-ENGINE: Image Editing for Embodied Data Generationcited by 0
- 2026Agentic Visual Generation: From Generative Models to Agentic Controlcited by 0
- 2026DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulationcited by 0
- 2026WorldAgent: Verification-Guided Agentic Physical World Constructioncited by 0
- 2026WorldAgent: Verification-Guided Agentic Physical World Construction27 Sep 2026
- 2026DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulation19 Sep 2026
- 2026Agentic Visual Generation: From Generative Models to Agentic Control6 Sep 2026
- 2026IM-ENGINE: Image Editing for Embodied Data Generation5 Sep 2026
- 2026Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents21 Jul 2026
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image28 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
Similar, not cited
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- 2026PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation
- 2026WorldSolver: Can LLM Agents Simulate the Physical Dynamics via Solver Generation?
- 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes
- 2026PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback
- 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image
- 2026PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems