mlsanityData to 7 Oct 2026

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI

arXiv 2607.07459 ↗First posted 8 Jul 2026cs.RO cs.CVcited by 4

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 45 of its 57 references that are in the map. First posted on arXiv 8 Jul 2026.

Builds on

45 of 57 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Agentic 3D Scene Generation with Spatially Contextualized VLMs26 May

Other references · 44

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
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  9. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  10. 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 834
  11. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  12. 2019RLBench: The Robot Learning Benchmark & Learning Environmentcited by 669
32 more
  1. 2023BridgeData V2: A Dataset for Robot Learning at Scalecited by 634
  2. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  3. 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
  4. 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 342
  5. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 337
  6. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
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  8. 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
  9. 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 179
  10. 2025Native and Compact Structured Latents for 3D Generationcited by 157
  11. 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 129
  12. 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Detailscited by 120
  13. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 116
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  21. 2025EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligencecited by 32
  22. 2025GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Trainingcited by 32
  23. 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 32
  24. 2026HoloBrain-0 Technical Reportcited by 20
  25. 2024Chat-Edit-3D: Interactive 3D Scene Editing via Text Promptscited by 19
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 20263D Generation for Embodied AI and Robotic Simulation: A Survey
  2. 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
  3. 2026EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulation
  4. 2025A Comprehensive Survey on World Models for Embodied AI
  5. 2019Habitat: A Platform for Embodied AI Research
  6. 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AI
  7. 2025Generative AI in Embodied Systems: System-Level Analysis of Performance, Efficiency and Scalability
  8. 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Models