mlsanityData to 14 Oct 2026

WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents

arXiv 2609.40325 ↗First posted 30 Sep 2026cs.AIcited by 0

On the map: LLM reasoning → Spatial and embodied reasoning

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Abstract (arXiv)

As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 22 of its 31 references that are in the map. First posted on arXiv 30 Sep 2026.

Builds on

22 of 31 references.

References · 22

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  10. 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigationcited by 30
  11. 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
  12. 2023GlitchBench: Can large multimodal models detect video game glitches?cited by 23
10 more
  1. 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worldscited by 12
  2. 2024VideoGameBunny: Towards vision assistants for video gamescited by 11
  3. 2025LAYOUTDREAMER: Physics-guided Layout for Text-to-3D Compositional Scene Generationcited by 11
  4. 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurancecited by 11
  5. 2026Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playingcited by 11
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  8. 2021We'll Fix It in Post: What Do Bug Fixes in Video Game Update Notes Tell Us?cited by 5
  9. 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Groundingcited by 3
  10. 2023Deriving and Evaluating a Detailed Taxonomy of Game Bugscited by 2

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  1. 2026VibeWorlding: Can Multimodal Agents Construct 3D Open Worlds End-to-End?
  2. 2026ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling
  3. 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation
  4. 2026WorldBench: Evaluating LLMs on Three.js Voxel World Generation
  5. 2025From 2D to 3D Cognition: A Brief Survey of General World Models
  6. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
  7. 2026VISA: VLM-Guided Instance Semantic Auditing for 3D Occupancy World Models
  8. 20254DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation Models