mlsanityData to 14 Oct 2026

Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion

arXiv 2511.18734 ↗First posted 24 Nov 2025cs.CV cs.AIcited by 9

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Abstract (arXiv)

Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate personalized and boundless city-scale scenes. In this paper, we present Yo'City, a novel agentic framework that enables user-customized and infinitely expandable 3D city generation by leveraging the reasoning and compositional capabilities of off-the-shelf large models. Specifically, Yo'City first conceptualizes the city through a top-down planning strategy that defines a hierarchical "City-District-Grid" structure. The Global Planner determines the overall layout and potential functional districts, while the Local Designer further refines each district with detailed grid-level descriptions. Subsequently, the grid-level 3D generation is achieved through a "produce-refine-evaluate" isometric image synthesis loop, followed by image-to-3D generation. To simulate continuous city evolution, Yo'City further introduces a user-interactive, relationship-guided expansion mechanism, which performs scene graph-based distance- and semantics-aware layout optimization, ensuring spatially coherent city growth. To comprehensively evaluate our method, we construct a diverse benchmark dataset and design six multi-dimensional metrics that assess generation quality from the perspectives of semantics, geometry, texture, and layout. Extensive experiments demonstrate that Yo'City consistently outperforms existing state-of-the-art methods across all evaluation aspects.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 55 of its 85 references that are in the map. First posted on arXiv 24 Nov 2025.

Builds on

55 of 85 references.

References · 55

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38 more
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50 most cited of 55 All 55 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 9.

9 papers.

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  1. 2024UrbanWorld: An Urban World Model for 3D City Generation
  2. 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts
  3. 2025UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale
  4. 2024Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior
  5. 2025Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagery
  6. 20253D Scene Generation: A Survey
  7. 2025PrITTI: Primitive-based Generation of Controllable and Editable 3D Semantic Urban Scenes
  8. 2026SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation