ATISS: Autoregressive Transformers for Indoor Scene Synthesis
Not on the map. Why?
Cited by 25 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
The ability to synthesize realistic and diverse indoor furniture layouts automatically or based on partial input, unlocks many applications, from better interactive 3D tools to data synthesis for training and simulation. In this paper, we present ATISS, a novel autoregressive transformer architecture for creating diverse and plausible synthetic indoor environments, given only the room type and its floor plan. In contrast to prior work, which poses scene synthesis as sequence generation, our model generates rooms as unordered sets of objects. We argue that this formulation is more natural, as it makes ATISS generally useful beyond fully automatic room layout synthesis. For example, the same trained model can be used in interactive applications for general scene completion, partial room re-arrangement with any objects specified by the user, as well as object suggestions for any partial room. To enable this, our model leverages the permutation equivariance of the transformer when conditioning on the partial scene, and is trained to be permutation-invariant across object orderings. Our model is trained end-to-end as an autoregressive generative model using only labeled 3D bounding boxes as supervision. Evaluations on four room types in the 3D-FRONT dataset demonstrate that our model consistently generates plausible room layouts that are more realistic than existing methods. In addition, it has fewer parameters, is simpler to implement and train and runs up to 8 times faster than existing methods.
Key facts. Cited by 195 papers in the map (data through 7 Oct 2026). Builds on 58 of its 92 references that are in the map. First posted on arXiv 7 Oct 2021.
Builds on
58 of 92 references.
References · 58
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- 2019Generating Long Sequences with Sparse Transformerscited by 1,523
- 2018Self-Attention with Relative Position Representationscited by 1,112
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- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
- 2016ENet: A Deep Neural Network Architecture for Real-Time Semantic Segmentationcited by 291
- 2017Grammar Variational Autoencodercited by 283
- 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 267
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- 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
- 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 179
- 2020SceneFormer: Indoor Scene Generation with Transformerscited by 154
- 2018Set Transformer: A Framework for Attention-based Permutation-Invariant Neural Networkscited by 129
- 2019Meta-Sim: Learning to Generate Synthetic Datasetscited by 128
- 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 123
- 2019LayoutVAE: Stochastic Scene Layout Generation From a Label Setcited by 119
- 2018Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Modelscited by 105
- 2021Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networkscited by 101
- 2018Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Datacited by 94
- 2021An Image is Worth 16x16 Words, What is a Video Worth?cited by 87
- 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 73
- 2020Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Imagecited by 72
- 2018Deep Generative Modeling for Scene Synthesis via Hybrid Representationscited by 63
- 2020Meta-Sim2: Unsupervised Learning of Scene Structure for Synthetic Data Generationcited by 58
- 2019SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentationcited by 55
- 2020End-to-end Contextual Perception and Prediction with Interaction Transformercited by 54
50 most cited of 58 All 58 (JSON)
Built on by
Citing papers per year: 2022: 15; 2023: 28; 2024: 40; 2025: 59; 2026: 53.
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50 most cited of 195 All 195 (JSON)
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- 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learning17 Sep 2026
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- 2026GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning5 Sep 2026
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- 2026When Should a Network Emit Geometry, and When Should It Detect It? Readout, Reconciliation, and Representation in Floorplan Vectorization26 Aug 2026
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- 2026GOPI: Generation-Oriented 3D Pose Inference for Furniture Insertion from Single-View RGB-D Indoor Scenes7 Aug 2026
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- 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusioncited by 54
- 2023RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texturecited by 53
- 2022RGBD2: Generative Scene Synthesis via Incremental View Inpainting using RGBD Diffusion Modelscited by 45
- 2024Mixed Diffusion for 3D Indoor Scene Synthesiscited by 30
- 2025OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generationcited by 27
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