Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation
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Abstract (arXiv)
We contribute the Habitat Synthetic Scene Dataset, a dataset of 211 high-quality 3D scenes, and use it to test navigation agent generalization to realistic 3D environments. Our dataset represents real interiors and contains a diverse set of 18,656 models of real-world objects. We investigate the impact of synthetic 3D scene dataset scale and realism on the task of training embodied agents to find and navigate to objects (ObjectGoal navigation). By comparing to synthetic 3D scene datasets from prior work, we find that scale helps in generalization, but the benefits quickly saturate, making visual fidelity and correlation to real-world scenes more important. Our experiments show that agents trained on our smaller-scale dataset can match or outperform agents trained on much larger datasets. Surprisingly, we observe that agents trained on just 122 scenes from our dataset outperform agents trained on 10,000 scenes from the ProcTHOR-10K dataset in terms of zero-shot generalization in real-world scanned environments.
Key facts. Cited by 162 papers in the map (data through 7 Oct 2026). Builds on 32 of its 52 references that are in the map. First posted on arXiv 20 Jun 2023.
Builds on
32 of 52 references.
References · 32
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2018Demystifying MMD GANscited by 1,268
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
20 more
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
- 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
- 2020Neural Topological SLAM for Visual Navigationcited by 193
- 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
- 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 190
- 2020Rearrangement: A Challenge for Embodied AIcited by 153
- 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 116
- 2022Habitat-Matterport 3D Semantics Datasetcited by 109
- 2022Navigating to Objects in the Real Worldcited by 104
- 2021Visual Room Rearrangementcited by 101
- 2023PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNavcited by 91
- 2018Visual Representations for Semantic Target Driven Navigationcited by 89
- 2021Auxiliary Tasks and Exploration Enable ObjectNavcited by 73
- 2022Zero Experience Required: Plug & Play Modular Transfer Learning for Semantic Visual Navigationcited by 66
- 2020Bi-directional Domain Adaptation for Sim2Real Transfer of Embodied Navigation Agentscited by 33
- 2022Rethinking Sim2Real: Lower Fidelity Simulation Leads to Higher Sim2Real Transfer in Navigationcited by 28
- 2022VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangementcited by 18
- 2023Learning Agile, Vision-based Drone Flight: from Simulation to Realitycited by 2
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