mlsanityData to 14 Oct 2026

IM-ENGINE: Image Editing for Embodied Data Generation

arXiv 2609.06279 ↗First posted 5 Sep 2026cs.RO cs.CVcited by 0

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Abstract (arXiv)

Learning-based manipulation requires supervision that is both semantically meaningful and physically executable, but current data pipelines often provide only one of these properties. Human demonstrations capture intent but are costly to collect and constrained by the human-robot embodiment gap, while simulation can scale data generation but often under-specifies functional behavior. We present IM-ENGINE, a simulator-grounded pipeline that uses image editing as an intermediate representation for embodied data generation. Given a rendered scene with known geometry, depth, segmentation, and camera parameters, IM-ENGINE edits the image to inject task-relevant semantics, recovers explicit 3D state using simulator priors and an unchanged anchor object, refines the state in physics, and converts it into robot-executable supervision. We instantiate the pipeline for dexterous grasp synthesis and goal-state generation. For grasping, IM-ENGINE generates a human grasp in image space, recovers the hand-object interaction, retargets it to a robot hand, and refines it into physically validated robot grasps. For goal generation, it edits a rendered scene into a desired outcome, recovers the target-object pose, and refines it into physically valid, semantically meaningful goals and trajectories. This combination of generative semantic priors and simulator grounding enables scalable task-relevant supervision for robot learning.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 56 references that are in the map. First posted on arXiv 5 Sep 2026.

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40 of 56 references.

References · 40

  1. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  2. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
  3. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
  4. 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
  5. 2023BridgeData V2: A Dataset for Robot Learning at Scalecited by 657
  6. 2025CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action Modelscited by 451
  7. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  8. 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
  9. 2024Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Modelscited by 329
  10. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  11. 2023Reconstructing Hands in 3D with Transformerscited by 306
  12. 2023Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Modelscited by 269
28 more
  1. 2023GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulatorscited by 189
  2. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
  3. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 131
  4. 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videoscited by 128
  5. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
  6. 2023FoundPose: Unseen Object Pose Estimation with Foundation Featurescited by 109
  7. 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
  8. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  9. 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generationcited by 67
  10. 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 66
  11. 2025DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulationcited by 66
  12. 2023AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Posecited by 49
  13. 2024D(R,O) Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Graspingcited by 42
  14. 2024Grasp as You Say: Language-guided Dexterous Grasp Generationcited by 40
  15. 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpaintingcited by 38
  16. 2025Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrationscited by 38
  17. 2022Revisiting Image Pyramid Structure for High Resolution Salient Object Detectioncited by 36
  18. 2024EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wildcited by 36
  19. 2025EgoBridge: Domain Adaptation for Generalizable Imitation from Egocentric Human Datacited by 29
  20. 2024Bimanual Dexterity for Complex Taskscited by 25
  21. 2025FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placementcited by 25
  22. 2025Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flowcited by 25
  23. 2025ManipDreamer3D : Synthesizing Plausible Robotic Manipulation Video with Occupancy-aware 3D Trajectorycited by 12
  24. 2026PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangementcited by 7
  25. 2025LuciBot: Automated Robot Policy Learning from Generated Videoscited by 4
  26. 2026DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoningcited by 4
  27. 2026Generate, Transfer, Adapt: Learning Functional Dexterous Grasping from a Single Human Demonstrationcited by 1
  28. 2026A Vision-Language-Action Model for Adaptive Ultrasound-Guided Needle Insertion and Needle Trackingcited by 1

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