mlsanityData to 7 Oct 2026

Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generation

arXiv 2606.06002 ↗First posted 4 Jun 2026cs.CVcited by 1

On the map: LLM reasoning → Spatial and embodied reasoning

also in 1 more
Abstract (arXiv)

Large Vision-Language Models have achieved significant reasoning performance in various tasks. However, there are few studies on text-to-3D indoor scene generation with LVLMs. The main challenge is that prevailing LVLM-based methods employ chain-of-thought sequential decision mechanisms that cannot revise earlier decisions, causing error propagation. In this paper, we consider the task as a planning problem constrained by spatial and layout commonsense. To solve this problem, we model it as a tree search problem with global and local trees, which differs from existing sequential decision-making approaches. In the global tree, we place each object iteratively and explore multiple attempts like humans furnishing a room, where the problem space is represented as a tree. To effectively search the tree, we propose a hierarchical scene representation and a PRM-guided MCTS method. This representation abstracts a scene into room level, region level, floor object level, and supported object level. The PRM-guided MCTS method uses the PRM to prune unnecessary branches and the MCTS algorithm to balance exploration and exploitation to get an optimal solution with fewer attempts. In the local tree, it further decomposes the placement of each object into finer sub-steps, including the specific placement parameters. To make the whole appearance of the scene consistent, we leverage pre-trained diffusion image generative models to predict textures for all the objects in the scene. As existing benchmarks for text-to-3D indoor scene generation remain limited in scale and diversity, we collect a new large-scale diverse dataset that contains 65 scene types and 3250 instructions with diverse sizes, layouts, and styles, named 3DTindo-bench, to better assess the capability of the state-of-the-art models. Our experiments show that our method generates more realistic 3D scenes than state-of-the-art methods.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 54 of its 63 references that are in the map. First posted on arXiv 4 Jun 2026.

Builds on

54 of 63 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning5 Jun

Other references · 53

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38 more
  1. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
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  3. 2022Towards Reasoning in Large Language Models: A Surveycited by 593
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  38. 2024PITN: Physics-Informed Temporal Networks for Cuffless Blood Pressure Estimationcited by 8

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Citing papers per year: 2026: 1.

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  1. 2026Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation
  2. 2026ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning
  3. 2024Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
  4. 2025Decorum: A Language-Based Approach For Style-Conditioned Synthesis of Indoor 3D Scenes
  5. 2026SDesc3D: Towards Layout-Aware 3D Indoor Scene Generation from Short Descriptions
  6. 2026HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents
  7. 2025M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation
  8. 2026IDEAL-Bench: Indoor Dataset and Evaluation suite for Analyzing 3D Layout reasoning