mlsanityData to 14 Oct 2026

Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes

arXiv 2609.36777 ↗First posted 29 Sep 2026cs.AIcited by 1

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Frontier coding agents can now write and execute code that authors 3D environments, but whether they reliably understand 3D structure and precisely control scene state remains unclear. The generated 3D scene is a persistent, executable artifact: a convincing render can hide incorrect spatial relations, intersecting objects, or unintended modifications. We introduce Code4Scene, a benchmark of 190 Unreal Engine cases built from human-assembled scenes that evaluates coding agents on two complementary settings under a shared execution interface. Construction tests scene-level spatial reasoning from open-ended language specifications, where many realizations are valid; editing tests precise control of scene state, where the agent must recover the target scene from reference images while preserving everything else. Rather than scoring code or rendered views, Code4Scene evaluates the generated engine-native scene for task fulfillment, artifact integrity, and static physical validity, with edits additionally compared against withheld ground truth. Across 14 coding-agent configurations on the 95-case public set, construction and editing performance are strongly correlated but not interchangeable (Spearman ρ = 0.78): Claude Fable 5.1 leads construction, Gemini 3.8 Flash leads editing, and GPT-6 Astra narrowly leads overall. Spatial Composition is the weakest construction category for every agent, while editing remains imprecise: the best Repair F1 is only 0.527, and 35.8% of edits that fully recover the target still introduce unintended changes elsewhere in the scene. These results expose a gap between plausible 3D generation and reliable spatial reasoning and state control.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 42 of its 53 references that are in the map. First posted on arXiv 29 Sep 2026.

Builds on

42 of 53 references.

Closest ancestors · 9

Same direction, newest first

  1. 2026VibeWorlding: Can Multimodal Agents Construct 3D Open Worlds End-to-End?15 Aug
  2. 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug
  3. 2026SceneActBench: Can Agents Act on the 3D Scenes They See?24 Jul
  4. 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation2 Jul
  5. 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction12 Jun
  6. 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning10 May
  7. 2026Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation28 Apr
  8. 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes9 Feb
  9. 2024PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks31 Oct

Other references · 33

  1. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,626
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
  4. 2023GenEval: An Object-Focused Framework for Evaluating Text-to-Image Alignmentcited by 972
  5. 2018On Evaluation of Embodied Navigation Agentscited by 547
  6. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
  7. 2023TIFA: Accurate and Interpretable Text-to-Image Faithfulness Evaluation with Question Answeringcited by 428
  8. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  9. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 347
  10. 2024tinyBenchmarks: evaluating LLMs with fewer examplescited by 310
  11. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 268
  12. 2026Gemma 4 Technical Reportcited by 259
21 more
  1. 2020BOP Challenge 2020 on 6D Object Localizationcited by 193
  2. 2024Adding Error Bars to Evals: A Statistical Approach to Language Model Evaluationscited by 148
  3. 2023Infinite Photorealistic Worlds using Procedural Generationcited by 147
  4. 2018Scan2CAD: Learning CAD Model Alignment in RGB-D Scanscited by 142
  5. 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
  6. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
  7. 2023Anchor Points: Benchmarking Models with Much Fewer Examplescited by 86
  8. 2026DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compressioncited by 76
  9. 2023T3Bench: Benchmarking Current Progress in Text-to-3D Generationcited by 57
  10. 2026Harness-Bench: Measuring Harness Effects across Models in Realistic Agent Workflowscited by 57
  11. 2026ARC-AGI-3: A New Challenge for Frontier Agentic Intelligencecited by 37
  12. 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 31
  13. 2025How Benchmark Prediction from Fewer Data Misses the Markcited by 28
  14. 2025SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesiscited by 26
  15. 2026SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objectscited by 11
  16. 2026Efficient Benchmarking of AI Agentscited by 10
  17. 2026WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesiscited by 9
  18. 2025SimWorld-Robotics: Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaborationcited by 6
  19. 2026SceneCritic: A Symbolic Evaluator for 3D Indoor Scene Synthesiscited by 2
  20. 20263D Primitives are a Spatial Language for VLMscited by 2
  21. 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculumcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026LEGO-Anything: Coding Agents for 3D Scene Reconstruction
  2. 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code
  3. 2026The Observability Gap: Why Output-Level Human Feedback Fails for LLM Coding Agents
  4. 2026VoxelCodeBench: Benchmarking 3D World Modeling Through Code Generation
  5. 2026SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation
  6. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code
  7. 2026PPTBench: Can Coding Agents Reconstruct the Visual World through Structured, Editable Slides
  8. 2026ViSculpt: Visual-Centric Agentic Geometry Editing