FlashTex: Fast Relightable Mesh Texturing with LightControlNet
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Abstract (arXiv)
Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based on a user-provided text prompt. Importantly, our approach disentangles lighting from surface material/reflectance in the resulting texture so that the mesh can be properly relit and rendered in any lighting environment. We introduce LightControlNet, a new text-to-image model based on the ControlNet architecture, which allows the specification of the desired lighting as a conditioning image to the model. Our text-to-texture pipeline then constructs the texture in two stages. The first stage produces a sparse set of visually consistent reference views of the mesh using LightControlNet. The second stage applies a texture optimization based on Score Distillation Sampling (SDS) that works with LightControlNet to increase the texture quality while disentangling surface material from lighting. Our algorithm is significantly faster than previous text-to-texture methods, while producing high-quality and relightable textures.
Key facts. Cited by 56 papers in the map (data through 7 Oct 2026). Builds on 56 of its 68 references that are in the map. First posted on arXiv 20 Feb 2024.
Builds on
56 of 68 references.
References · 56
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- 20213D Shape Generation and Completion through Point-Voxel Diffusioncited by 516
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2023Open-Vocabulary Panoptic Segmentation with Text-to-Image Diffusion Modelscited by 371
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
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- 20223D Neural Field Generation using Triplane Diffusioncited by 274
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- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Pretraining is All You Need for Image-to-Image Translationcited by 160
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- 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
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- 2018Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Imagecited by 66
- 2022Texturify: Generating Textures on 3D Shape Surfacescited by 65
50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2024: 19; 2025: 28; 2026: 9.
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50 most cited of 56 All 56 (JSON)
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- 2026Relighting as a Probe of Visual Priors via Augmented Latent Intrinsics1 Feb 2026
- 2026SyncLight: Single-Edit Multi-View Relighting23 Jan 2026
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- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptation10 Dec 2025
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- 2025CaPa: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation16 Jan 2025
- 2025DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes6 Jan 2025
- 2024GenLit: Reformulating Single-Image Relighting as Video Generation15 Dec 2024
- 2024Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation9 Dec 2024
- 2024Birth and Death of a Rose6 Dec 2024
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- 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting29 Nov 2024
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- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates26 Nov 2024
- 2024Material Anything: Generating Materials for Any 3D Object via Diffusion22 Nov 2024
- 2024Edify 3D: Scalable High-Quality 3D Asset Generation11 Nov 2024
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- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
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- 2024GenLit: Reformulating Single-Image Relighting as Video Generationcited by 20
- 20243D-Adapter: Geometry-Consistent Multi-View Diffusion for High-Quality 3D Generationcited by 19
- 2025FlexPainter: Flexible and Multi-View Consistent Texture Generationcited by 7
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- 2025Score Distillation Sampling for Audio: Source Separation, Synthesis, and Beyondcited by 5
- 2024Jointly Generating Multi-view Consistent PBR Textures using Collaborative Controlcited by 4
- 2026VideoMatGen: PBR Materials through Joint Generative Modelingcited by 3
- 2025DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshescited by 1
- 2025CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shadingcited by 1
12 most cited of 18 All 18 (JSON)
- 2026Texture Space Material Diffusion29 Sep 2026
- 2026FreeLit: Paired-Free Indoor Relighting via Physics-Guided Diffusion15 Jul 2026
- 2026LGTM: Training-Free Light-Guided Text-to-Image Diffusion Model via Initial Noise Manipulation25 Mar 2026
- 2026VideoMatGen: PBR Materials through Joint Generative Modeling17 Mar 2026
- 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptation10 Dec 2025
- 2025GOATex: Geometry & Occlusion-Aware Texturing28 Nov 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models28 Sep 2025
- 2025FlexPainter: Flexible and Multi-View Consistent Texture Generation3 Jun 2025
- 2025Score Distillation Sampling for Audio: Source Separation, Synthesis, and Beyond7 May 2025
- 2025CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shading9 Apr 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
12 newest of 18 All 18 (JSON)
- 2024MV-Adapter: Multi-view Consistent Image Generation Made Easycited by 111
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- 2025LBM: Latent Bridge Matching for Fast Image-to-Image Translationcited by 36
- 2024MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3Dcited by 34
- 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splattingcited by 28
- 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusioncited by 28
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- 2025Generating Physically Stable and Buildable Brick Structures from Textcited by 23
- 2025UniTEX: Universal High Fidelity Generative Texturing for 3D Shapescited by 23
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12 most cited of 38 All 38 (JSON)
- 2026GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fill26 Aug 2026
- 2026JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising18 Jun 2026
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 2026Relighting as a Probe of Visual Priors via Augmented Latent Intrinsics1 Feb 2026
- 2026SyncLight: Single-Edit Multi-View Relighting23 Jan 2026
- 2025MatLat: Material Latent Space for PBR Texture Generation19 Dec 2025
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation26 Nov 2025
- 2025NI-Tex: Non-isometric Image-based Garment Texture Generation24 Nov 2025
- 2025Refracting Reality: Generating Images with Realistic Transparent Objects21 Nov 2025
- 2025HoloGarment: 360deg Novel View Synthesis of In-the-Wild Garments15 Sep 2025
- 2025Hi3DEval: Advancing 3D Generation Evaluation with Hierarchical Validity7 Aug 2025
12 newest of 38 All 38 (JSON)