FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System
Not on the map. Why?
Abstract (arXiv)
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination. To resolve this accuracy-efficiency trade-off, we propose FF-ProCams, a Feed-Forward 3D Gaussian inverse-rendering framework for ProCams. A hybrid Mamba2-Transformer encoder aggregates cross-view geometric and photometric cues from sparse multi-view observations, and lightweight heads predict a relightable Gaussian representation in a single forward pass. We further design a projector-aware differentiable renderer to synthesize camera observations under arbitrary active illumination and ProCams poses. To enable feed-forward training, we construct a large-scale synthetic ProCams dataset covering diverse object geometries and surface materials. Experiments show FF-ProCams achieves high-fidelity projector-aware rendering, generalizes to unseen patterns, and supports novel projector-camera poses. Using only 8 input views, it outperforms optimization-based baselines with 297 views while reducing test-time reconstruction to 0.13 seconds (a three-to-five-order-of-magnitude speedup). The code and data are available at https://github.com/CPREgroup/FF-ProCams/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 58 references that are in the map. First posted on arXiv 20 Jul 2026.
Builds on
30 of 58 references.
References · 30
- 2017Attention Is All You Needcited by 60,361
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,694
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2024Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Dualitycited by 1,336
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
- 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimizationcited by 560
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Modelcited by 378
18 more
- 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 356
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
- 2024CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Modelcited by 215
- 2023DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Modelcited by 214
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2023PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Predictioncited by 165
- 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 139
- 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
- 2024MatSynth: A Modern PBR Materials Datasetcited by 42
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
- 2024LRM-Zero: Training Large Reconstruction Models with Synthesized Datacited by 35
- 2020End-to-end Full Projector Compensationcited by 10
- 2023Neural Projection Mapping Using Reflectance Fieldscited by 8
- 2024Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Handscited by 7
- 2024Projection Mapping under Environmental Lighting by Replacing Room Lights with Heterogeneous Projectorscited by 6
- 2024GS-ProCams: Gaussian Splatting-based Projector-Camera Systemscited by 6
- 2025DPCS: Path Tracing-Based Differentiable Projector-Camera Systemscited by 4
Built on by
Not cited yet.