Learning Humanoid Standing-up Control across Diverse Postures
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Abstract (arXiv)
Standing-up control is crucial for humanoid robots, with the potential for integration into current locomotion and loco-manipulation systems, such as fall recovery. Existing approaches are either limited to simulations that overlook hardware constraints or rely on predefined ground-specific motion trajectories, failing to enable standing up across postures in real-world scenes. To bridge this gap, we present HoST (Humanoid Standing-up Control), a reinforcement learning framework that learns standing-up control from scratch, enabling robust sim-to-real transfer across diverse postures. HoST effectively learns posture-adaptive motions by leveraging a multi-critic architecture and curriculum-based training on diverse simulated terrains. To ensure successful real-world deployment, we constrain the motion with smoothness regularization and implicit motion speed bound to alleviate oscillatory and violent motions on physical hardware, respectively. After simulation-based training, the learned control policies are directly deployed on the Unitree G1 humanoid robot. Our experimental results demonstrate that the controllers achieve smooth, stable, and robust standing-up motions across a wide range of laboratory and outdoor environments. Videos and code are available at https://taohuang13.github.io/humanoid-standingup.github.io/.
Key facts. Cited by 34 papers in the map (data through 7 Oct 2026). Builds on 35 of its 58 references that are in the map. First posted on arXiv 12 Feb 2025.
Builds on
35 of 58 references.
References · 35
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- 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 137
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 132
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- 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
- 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 76
- 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Controlcited by 63
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Citing papers per year: 2025: 18; 2026: 16.
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- 2026Robust Fall Recovery for Armless Bipedal-Wheeled Robots Via Force-Guided Learning12 Jun 2026
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- 2026Domain-Adaptive Communication-Rate Optimization for Sim-to-Real Humanoid-Robot Wireless XR Teleoperation19 May 2026
- 2026Reinforcement Learning Enabled Adaptive Multi-Task Control for Bipedal Soccer Robots21 Apr 2026
- 2026CMP: Robust Whole-Body Tracking for Loco-Manipulation via Competence Manifold Projection8 Apr 2026
- 2026MetaWorld-X: Hierarchical World Modeling via VLM-Orchestrated Experts for Humanoid Loco-Manipulation9 Mar 2026
- 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping18 Feb 2026
- 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learning11 Feb 2026
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- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control30 Jan 2026
- 2026PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour22 Jan 2026
- 2025RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotion29 Dec 2025
- 2025PvP: Data-Efficient Humanoid Robot Learning with Proprioceptive-Privileged Contrastive Representations15 Dec 2025
- 2025Learning to Get Up Across Morphologies: Zero-Shot Recovery with a Unified Humanoid Policy13 Dec 2025
- 2025From Generated Human Videos to Physically Plausible Robot Trajectories4 Dec 2025
- 2025Diffusion Policies with Value-Conditional Optimization for Offline Reinforcement Learning12 Nov 2025
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control11 Nov 2025
- 2025Toward Humanoid Brain-Body Co-design: Joint Optimization of Control and Morphology for Fall Recovery25 Oct 2025
- 2025Towards Adaptable Humanoid Control via Adaptive Motion Tracking16 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning6 Oct 2025
- 2025RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking25 Sep 2025
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control20 Sep 2025
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills15 Jun 2025
- 2025Multi-Loco: Unifying Multi-Embodiment Legged Locomotion via Reinforcement Learning Augmented Diffusion13 Jun 2025
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending11 Jun 2025
- 2025HuB: Learning Extreme Humanoid Balance12 May 2025
- 2025TWIST: Teleoperated Whole-Body Imitation System5 May 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
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- 2026DynaWM: Dynamics-Aware Distillation with World Model and Momentum Targets for Smooth Locomotion over Continuous Stairscited by 0
- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interactioncited by 0
- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction18 Aug 2026
- 2026DynaWM: Dynamics-Aware Distillation with World Model and Momentum Targets for Smooth Locomotion over Continuous Stairs23 Jun 2026
- 2026MetaWorld-X: Hierarchical World Modeling via VLM-Orchestrated Experts for Humanoid Loco-Manipulation9 Mar 2026
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 11
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
- 2025Towards Adaptable Humanoid Control via Adaptive Motion Trackingcited by 6
12 most cited of 29 All 29 (JSON)
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- 2026Robust Fall Recovery for Armless Bipedal-Wheeled Robots Via Force-Guided Learning12 Jun 2026
- 2026Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids11 Jun 2026
- 2026Domain-Adaptive Communication-Rate Optimization for Sim-to-Real Humanoid-Robot Wireless XR Teleoperation19 May 2026
- 2026Reinforcement Learning Enabled Adaptive Multi-Task Control for Bipedal Soccer Robots21 Apr 2026
- 2026CMP: Robust Whole-Body Tracking for Loco-Manipulation via Competence Manifold Projection8 Apr 2026
- 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping18 Feb 2026
- 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learning11 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2026Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control3 Feb 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control30 Jan 2026
12 newest of 29 All 29 (JSON)