mlsanityData to 14 Oct 2026

Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking

arXiv 2604.17335 ↗First posted 19 Apr 2026cs.ROcited by 9

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Abstract (arXiv)

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with reward shaping to humanoid locomotion often leads to lower-body-dominated behaviors, whereas imitation-based RL can learn more coordinated whole-body skills but is typically limited to replaying reference motions without a mechanism to adapt them online from perception for terrain-aware locomotion. To address this gap, we propose a whole-body humanoid locomotion framework that combines skills learned from reference motions with terrain-aware adaptation. We first train a diffusion model on retargeted human motions for real-time prediction of terrain-aware reference motions. Concurrently, we train a whole-body reference tracker with RL using this motion data. To improve robustness under imperfectly generated references, we further fine-tune the tracker with a frozen motion generator in a closed-loop setting. The resulting system supports directional goal-reaching control with terrain-aware whole-body adaptation, and can be deployed on a Unitree G1 humanoid robot with onboard perception and computation. The hardware experiments demonstrate successful traversal over boxes, hurdles, stairs, and mixed terrain combinations. Quantitative results further show the benefits of incorporating online motion generation and fine-tuning the motion tracker for improved generalization and robustness.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 19 Apr 2026.

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Citing papers per year: 2026: 9.

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  1. 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction
  2. 2025Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning
  3. 2024Learning Generic and Dynamic Locomotion of Humanoids Across Discrete Terrains
  4. 2026Generate, Track, Improve: Perceptive Multi-Skill Humanoid Locomotion with RL-Fine-Tuned Motion Generators ↗
  5. 2026HuMBLE: Human Motion-Driven Behavior Learning for Embodied Locomotion ↗
  6. 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors
  7. 2026Locomotion Beyond Feet
  8. 2020Learning natural locomotion behaviors for humanoid robots using human knowledge