Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space
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Abstract (arXiv)
Stylized motion breathes life into characters. However, the fixed skeleton structure and style representation hinder existing data-driven motion synthesis methods from generating stylized motion for various characters. In this work, we propose a generative motion stylization pipeline, named MotionS, for synthesizing diverse and stylized motion on cross-structure characters using cross-modality style prompts. Our key insight is to embed motion style into a cross-modality latent space and perceive the cross-structure skeleton topologies, allowing for motion stylization within a canonical motion space. Specifically, the large-scale Contrastive-Language-Image-Pre-training (CLIP) model is leveraged to construct the cross-modality latent space, enabling flexible style representation within it. Additionally, two topology-encoded tokens are learned to capture the canonical and specific skeleton topologies, facilitating cross-structure topology shifting. Subsequently, the topology-shifted stylization diffusion is designed to generate motion content for the particular skeleton and stylize it in the shifted canonical motion space using multi-modality style descriptions. Through an extensive set of examples, we demonstrate the flexibility and generalizability of our pipeline across various characters and style descriptions. Qualitative and quantitative comparisons show the superiority of our pipeline over state-of-the-arts, consistently delivering high-quality stylized motion across a broad spectrum of skeletal structures.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 22 of its 44 references that are in the map. First posted on arXiv 18 Mar 2024.
Builds on
22 of 44 references.
References · 22
- 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 1,998
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
- 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latentscited by 156
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
10 more
- 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
- 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 71
- 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2022Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddingscited by 38
- 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
- 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23
- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 15
- 2023MOCHA: Real-Time Motion Characterization via Context Matchingcited by 8
Built on by
Citing papers per year: 2024: 2; 2025: 4; 2026: 4.
10 papers.
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
- 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 52
- 2025Progressive Human Motion Generation Based on Text and Few Motion Framescited by 8
- 2025AStF: Motion Style Transfer via Adaptive Statistics Fusorcited by 3
- 2025Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Videocited by 1
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generationcited by 1
- 2024SMCD: High Realism Motion Style Transfer via Mamba-based Diffusioncited by 0
- 2026Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptationcited by 0
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfercited by 0
- 2026Flexible Motion Generation from Language and Style Referencescited by 0
- 2026Flexible Motion Generation from Language and Style References7 Sep 2026
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation13 May 2026
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generation28 Apr 2026
- 2025Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video18 Nov 2025
- 2025AStF: Motion Style Transfer via Adaptive Statistics Fusor6 Nov 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
- 2025Progressive Human Motion Generation Based on Text and Few Motion Frames17 Mar 2025
- 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model19 Dec 2024
- 2024SMCD: High Realism Motion Style Transfer via Mamba-based Diffusion5 May 2024