mlsanityData to 7 Oct 2026

Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space

arXiv 2403.11469 ↗First posted 18 Mar 2024cs.CV cs.GRcited by 10

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Abstract (arXiv)

Stylized motion breathes life into characters. However, the fixed skeleton structure and style representation hinder existing data-driven motion synthesis methods from generating stylized motion for various characters. In this work, we propose a generative motion stylization pipeline, named MotionS, for synthesizing diverse and stylized motion on cross-structure characters using cross-modality style prompts. Our key insight is to embed motion style into a cross-modality latent space and perceive the cross-structure skeleton topologies, allowing for motion stylization within a canonical motion space. Specifically, the large-scale Contrastive-Language-Image-Pre-training (CLIP) model is leveraged to construct the cross-modality latent space, enabling flexible style representation within it. Additionally, two topology-encoded tokens are learned to capture the canonical and specific skeleton topologies, facilitating cross-structure topology shifting. Subsequently, the topology-shifted stylization diffusion is designed to generate motion content for the particular skeleton and stylize it in the shifted canonical motion space using multi-modality style descriptions. Through an extensive set of examples, we demonstrate the flexibility and generalizability of our pipeline across various characters and style descriptions. Qualitative and quantitative comparisons show the superiority of our pipeline over state-of-the-arts, consistently delivering high-quality stylized motion across a broad spectrum of skeletal structures.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 22 of its 44 references that are in the map. First posted on arXiv 18 Mar 2024.

Builds on

22 of 44 references.

References · 22

  1. 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 1,998
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  3. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  4. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  5. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  6. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  7. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  8. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
  9. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  10. 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latentscited by 156
  11. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  12. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
10 more
  1. 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
  2. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  3. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 71
  4. 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
  5. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  6. 2022Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddingscited by 38
  7. 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
  8. 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23
  9. 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 15
  10. 2023MOCHA: Real-Time Motion Characterization via Context Matchingcited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 4; 2026: 4.

10 papers.