mlsanityData to 14 Oct 2026

Action-conditioned On-demand Motion Generation

arXiv 2207.08164 ↗First posted 17 Jul 2022cs.CV cs.MMcited by 18

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Abstract (arXiv)

We propose a novel framework, On-Demand MOtion Generation (ODMO), for generating realistic and diverse long-term 3D human motion sequences conditioned only on action types with an additional capability of customization. ODMO shows improvements over SOTA approaches on all traditional motion evaluation metrics when evaluated on three public datasets (HumanAct12, UESTC, and MoCap). Furthermore, we provide both qualitative evaluations and quantitative metrics demonstrating several first-known customization capabilities afforded by our framework, including mode discovery, interpolation, and trajectory customization. These capabilities significantly widen the spectrum of potential applications of such motion generation models. The novel on-demand generative capabilities are enabled by innovations in both the encoder and decoder architectures: (i) Encoder: Utilizing contrastive learning in low-dimensional latent space to create a hierarchical embedding of motion sequences, where not only the codes of different action types form different groups, but within an action type, codes of similar inherent patterns (motion styles) cluster together, making them readily discoverable; (ii) Decoder: Using a hierarchical decoding strategy where the motion trajectory is reconstructed first and then used to reconstruct the whole motion sequence. Such an architecture enables effective trajectory control. Our code is released on the Github page: https://github.com/roychowdhuryresearch/ODMO

Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 24 of its 49 references that are in the map. First posted on arXiv 17 Jul 2022.

Builds on

24 of 49 references.

References · 24

  1. 2014Sequence to Sequence Learning with Neural Networkscited by 2,986
  2. 2017MoCoGAN: Decomposing Motion and Content for Video Generationcited by 524
  3. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  4. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  5. 2016Generating Videos with Scene Dynamicscited by 376
  6. 2017On human motion prediction using recurrent neural networkscited by 338
  7. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  8. 2021Robust Motion In-betweeningcited by 229
  9. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  10. 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 185
  11. 2020TEA: Temporal Excitation and Aggregation for Action Recognitioncited by 165
  12. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
12 more
  1. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  2. 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 109
  3. 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
  4. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 88
  5. 2018MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamicscited by 86
  6. 2017Deep Video Generation, Prediction and Completion of Human Action Sequencescited by 52
  7. 2019MoGlow: Probabilistic and controllable motion synthesis using normalising flowscited by 47
  8. 2018Long-Term Human Motion Prediction by Modeling Motion Context and Enhancing Motion Dynamiccited by 41
  9. 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39
  10. 2021Contact-Aware Retargeting of Skinned Motioncited by 32
  11. 2020Generative Tweening: Long-term Inbetweening of 3D Human Motionscited by 23
  12. 2020Polarization Human Shape and Pose Datasetcited by 10

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 6; 2024: 4; 2025: 7; 2026: 1.

18 papers.

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  1. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
  2. 2023Human Motion Generation: A Surveycited by 96
  3. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 55
  4. 2023Synthesizing Long-Term Human Motions with Diffusion Models via Coherent Samplingcited by 19
  5. 2024Gradient-Guided Modality Decoupling for Missing-Modality Robustnesscited by 11
  6. 2023Cross Contrasting Feature Perturbation for Domain Generalizationcited by 9
  7. 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 9
  8. 2024You Think, You ACT: The New Task of Arbitrary Text to Motion Generationcited by 8
  9. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  10. 2024Two-in-One: Unified Multi-Person Interactive Motion Generation by Latent Diffusion Transformercited by 6
  11. 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
  12. 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videoscited by 4
6 more
  1. 2023MDSC: Towards Evaluating the Style Consistency Between Music and Dancecited by 1
  2. 2025Human Motion Prediction, Reconstruction, and Generationcited by 1
  3. 2025Multimodal Generative AI with Autoregressive LLMs for Human Motion Understanding and Generation: A Way Forwardcited by 1
  4. 2024TextIM: Part-aware Interactive Motion Synthesis from Textcited by 0
  5. 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Modelcited by 0
  6. 2026DrawMotion: Generating 3D Human Motions by Freehand Drawingcited by 0