mlsanityData to 7 Oct 2026

ChatDyn: Language-Driven Multi-Actor Dynamics Generation in Street Scenes

arXiv 2412.08685 ↗First posted 11 Dec 2024cs.CVcited by 3

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Abstract (arXiv)

Generating realistic and interactive dynamics of traffic participants according to specific instruction is critical for street scene simulation. However, there is currently a lack of a comprehensive method that generates realistic dynamics of different types of participants including vehicles and pedestrians, with different kinds of interactions between them. In this paper, we introduce ChatDyn, the first system capable of generating interactive, controllable and realistic participant dynamics in street scenes based on language instructions. To achieve precise control through complex language, ChatDyn employs a multi-LLM-agent role-playing approach, which utilizes natural language inputs to plan the trajectories and behaviors for different traffic participants. To generate realistic fine-grained dynamics based on the planning, ChatDyn designs two novel executors: the PedExecutor, a unified multi-task executor that generates realistic pedestrian dynamics under different task plannings; and the VehExecutor, a physical transition-based policy that generates physically plausible vehicle dynamics. Extensive experiments show that ChatDyn can generate realistic driving scene dynamics with multiple vehicles and pedestrians, and significantly outperforms previous methods on subtasks. Code and model will be available at https://vfishc.github.io/chatdyn.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 65 of its 85 references that are in the map. First posted on arXiv 11 Dec 2024.

Builds on

65 of 85 references.

References · 65

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38 more
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50 most cited of 65 All 65 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.

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  1. 2025SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model
  2. 2024Versatile Behavior Diffusion for Generalized Traffic Agent Simulation
  3. 2025Emergent Crowds Dynamics from Language-Driven Multi-Agent Interactions
  4. 2026Agent-driven Long-tail Simulation for Autonomous Driving
  5. 2025SIMSplat: Language-Aligned 4D Gaussian Splatting for Driving Scenario Generation
  6. 2024Text-to-Drive: Diverse Driving Behavior Synthesis via Large Language Models
  7. 2026VehicleArena: A Realistic Urban Environment for Multi-Agent Driving
  8. 2026Controllable Crowd Generation through World-Model Planning