AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Reinforcement learning (RL) has significantly advanced the control of physics-based and robotic characters that track kinematic reference motion. However, methods typically rely on a weighted sum of conflicting reward functions, requiring extensive tuning to achieve a desired behavior. Due to the computational cost of RL, this iterative process is a tedious, time-intensive task. Furthermore, for robotics applications, the weights need to be chosen such that the policy performs well in the real world, despite inevitable sim-to-real gaps. To address these challenges, we propose a multi-objective reinforcement learning framework that trains a single policy conditioned on a set of weights, spanning the Pareto front of reward trade-offs. Within this framework, weights can be selected and tuned after training, significantly speeding up iteration time. We demonstrate how this improved workflow can be used to perform highly dynamic motions with a robot character. Moreover, we explore how weight-conditioned policies can be leveraged in hierarchical settings, using a high-level policy to dynamically select weights according to the current task. We show that the multi-objective policy encodes a diverse spectrum of behaviors, facilitating efficient adaptation to novel tasks.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 41 of its 89 references that are in the map. First posted on arXiv 29 May 2025.
Builds on
41 of 89 references.
References · 41
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29 more
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- 2018Generative Adversarial Imitation from Observationcited by 184
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Built on by
Citing papers per year: 2025: 1; 2026: 8.
9 papers.
- 2026Compositional Planning with Jumpy World Modelscited by 7
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
- 2025Robot Crash Course: Learning Soft and Stylized Fallingcited by 4
- 2026MO-Playground: Massively Parallelized Multi-Objective Reinforcement Learning for Roboticscited by 2
- 2026Controllability in preference-conditioned multi-objective reinforcement learningcited by 1
- 2026Beyond Scalar Rewards: Distributional Reinforcement Learning with Preordered Objectives for Safe and Reliable Autonomous Drivingcited by 0
- 2026Redesigning Regularization for Effective Policy Smoothingcited by 0
- 2026MOCHA: Multi-Objective Co-Design using Hypernetwork Architecturescited by 0
- 2026Transporting Unsecured Stacked Payloads with a Quadrupedal Robot via Multi-Objective Reinforcement Learningcited by 0
- 2026Transporting Unsecured Stacked Payloads with a Quadrupedal Robot via Multi-Objective Reinforcement Learning5 Oct 2026
- 2026MOCHA: Multi-Objective Co-Design using Hypernetwork Architectures24 Sep 2026
- 2026Redesigning Regularization for Effective Policy Smoothing11 Jun 2026
- 2026Controllability in preference-conditioned multi-objective reinforcement learning11 May 2026
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control29 Mar 2026
- 2026MO-Playground: Massively Parallelized Multi-Objective Reinforcement Learning for Robotics10 Mar 2026
- 2026Beyond Scalar Rewards: Distributional Reinforcement Learning with Preordered Objectives for Safe and Reliable Autonomous Driving6 Mar 2026
- 2026Compositional Planning with Jumpy World Models23 Feb 2026
- 2025Robot Crash Course: Learning Soft and Stylized Falling13 Nov 2025
Similar, not cited
Close in wording, no citation either way
- 2025Scalable Multi-Objective Robot Reinforcement Learning through Gradient Conflict Resolution
- 2025Automated Hybrid Reward Scheduling via Large Language Models for Robotic Skill Learning
- 2024Stage-Wise Reward Shaping for Acrobatic Robots: A Constrained Multi-Objective Reinforcement Learning Approach
- 2026LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback
- 2026PCHC: Enabling Preference Conditioned Humanoid Control via Multi-Objective Reinforcement Learning
- 2026PROMO: Preference-conditioned Multi-Objective Reinforcement Learning for Quadrupedal Robots
- 2024PDP: Physics-Based Character Animation via Diffusion Policy
- 2026Physics-Informed Policy Optimization via Analytic Dynamics Regularization