mlsanityData to 14 Oct 2026

AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning

arXiv 2505.23708 ↗First posted 29 May 2025cs.RO cs.GRcited by 9

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Reinforcement learning (RL) has significantly advanced the control of physics-based and robotic characters that track kinematic reference motion. However, methods typically rely on a weighted sum of conflicting reward functions, requiring extensive tuning to achieve a desired behavior. Due to the computational cost of RL, this iterative process is a tedious, time-intensive task. Furthermore, for robotics applications, the weights need to be chosen such that the policy performs well in the real world, despite inevitable sim-to-real gaps. To address these challenges, we propose a multi-objective reinforcement learning framework that trains a single policy conditioned on a set of weights, spanning the Pareto front of reward trade-offs. Within this framework, weights can be selected and tuned after training, significantly speeding up iteration time. We demonstrate how this improved workflow can be used to perform highly dynamic motions with a robot character. Moreover, we explore how weight-conditioned policies can be leveraged in hierarchical settings, using a high-level policy to dynamically select weights according to the current task. We show that the multi-objective policy encodes a diverse spectrum of behaviors, facilitating efficient adaptation to novel tasks.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 41 of its 89 references that are in the map. First posted on arXiv 29 May 2025.

Builds on

41 of 89 references.

References · 41

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  3. 2016Generative Adversarial Imitation Learningcited by 1,597
  4. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  5. 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,070
  6. 2018Which Training Methods for GANs do actually Converge?cited by 679
  7. 2016f-GAN: Training Generative Neural Samplers using Variational Divergence Minimizationcited by 506
  8. 2018Behavioral Cloning from Observationcited by 492
  9. 2016Successor Features for Transfer in Reinforcement Learningcited by 340
  10. 2021A Practical Guide to Multi-Objective Reinforcement Learning and Planningcited by 256
  11. 2014A Survey of Multi-Objective Sequential Decision-Makingcited by 242
  12. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
29 more
  1. 2021How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learnedcited by 213
  2. 2018Generative Adversarial Imitation from Observationcited by 184
  3. 2019A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptationcited by 177
  4. 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 165
  5. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  6. 2015Learning Continuous Control Policies by Stochastic Value Gradientscited by 162
  7. 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
  8. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  9. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
  10. 2018Neural probabilistic motor primitives for humanoid controlcited by 97
  11. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  12. 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 91
  13. 2017Learning human behaviors from motion capture by adversarial imitationcited by 77
  14. 2021The Option Keyboard: Combining Skills in Reinforcement Learningcited by 67
  15. 2018Learning Symmetric and Low-energy Locomotioncited by 61
  16. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learningcited by 61
  17. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 55
  18. 2023Sample-Efficient Multi-Objective Learning via Generalized Policy Improvement Prioritizationcited by 48
  19. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
  20. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 38
  21. 2023Multi-Objective Reinforcement Learning Based on Decomposition: A Taxonomy and Frameworkcited by 31
  22. 2023Composite Motion Learning with Task Controlcited by 28
  23. 2024Learning-based legged locomotion; state of the art and future perspectivescited by 23
  24. 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
  25. 2025Design and Control of a Bipedal Robotic Charactercited by 18
  26. 2023Animating Human Athleticscited by 17
  27. 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 13
  28. 2020Revisiting the Continuity of Rotation Representations in Neural Networkscited by 9
  29. 2022Leveraging Demonstrations with Latent Space Priorscited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 8.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Scalable Multi-Objective Robot Reinforcement Learning through Gradient Conflict Resolution
  2. 2025Automated Hybrid Reward Scheduling via Large Language Models for Robotic Skill Learning
  3. 2024Stage-Wise Reward Shaping for Acrobatic Robots: A Constrained Multi-Objective Reinforcement Learning Approach
  4. 2026LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback
  5. 2026PCHC: Enabling Preference Conditioned Humanoid Control via Multi-Objective Reinforcement Learning
  6. 2026PROMO: Preference-conditioned Multi-Objective Reinforcement Learning for Quadrupedal Robots
  7. 2024PDP: Physics-Based Character Animation via Diffusion Policy
  8. 2026Physics-Informed Policy Optimization via Analytic Dynamics Regularization