Physics-Based Dexterous Manipulations with Estimated Hand Poses and Residual Reinforcement Learning
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Abstract (arXiv)
Dexterous manipulation of objects in virtual environments with our bare hands, by using only a depth sensor and a state-of-the-art 3D hand pose estimator (HPE), is challenging. While virtual environments are ruled by physics, e.g. object weights and surface frictions, the absence of force feedback makes the task challenging, as even slight inaccuracies on finger tips or contact points from HPE may make the interactions fail. Prior arts simply generate contact forces in the direction of the fingers' closures, when finger joints penetrate virtual objects. Although useful for simple grasping scenarios, they cannot be applied to dexterous manipulations such as in-hand manipulation. Existing reinforcement learning (RL) and imitation learning (IL) approaches train agents that learn skills by using task-specific rewards, without considering any online user input. In this work, we propose to learn a model that maps noisy input hand poses to target virtual poses, which introduces the needed contacts to accomplish the tasks on a physics simulator. The agent is trained in a residual setting by using a model-free hybrid RL+IL approach. A 3D hand pose estimation reward is introduced leading to an improvement on HPE accuracy when the physics-guided corrected target poses are remapped to the input space. As the model corrects HPE errors by applying minor but crucial joint displacements for contacts, this helps to keep the generated motion visually close to the user input. Since HPE sequences performing successful virtual interactions do not exist, a data generation scheme to train and evaluate the system is proposed. We test our framework in two applications that use hand pose estimates for dexterous manipulations: hand-object interactions in VR and hand-object motion reconstruction in-the-wild.
Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Aug 2020.
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Citing papers per year: 2021: 4; 2022: 6; 2023: 9; 2024: 14; 2025: 2; 2026: 2.
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- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
- 2022From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperationcited by 79
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 56
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2023Zero-Shot Robot Manipulation from Passive Human Videoscited by 49
- 2022Learning Continuous Grasping Function with a Dexterous Hand from Human Demonstrationscited by 34
25 more
- 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
- 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 26
- 2023A Survey on Physics Informed Reinforcement Learning: Review and Open Problemscited by 22
- 2023Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimationcited by 21
- 2022DexTransfer: Real World Multi-fingered Dexterous Grasping with Minimal Human Demonstrationscited by 19
- 2024Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimationcited by 19
- 2022Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wildcited by 17
- 2024Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamicscited by 15
- 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 12
- 2024One-Shot Imitation under Mismatched Executioncited by 11
- 2024Learning by Watching: A Review of Video-based Learning Approaches for Robot Manipulationcited by 10
- 2023DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulationcited by 8
- 2024PianoMime: Learning a Generalist, Dexterous Piano Player from Internet Demonstrationscited by 8
- 2024Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Graspingcited by 8
- 2024HandDGP: Camera-Space Hand Mesh Prediction with Differentiable Global Positioningcited by 7
- 2025DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videoscited by 7
- 2023Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculumcited by 5
- 2024Single-View Scene Point Cloud Human Grasp Generationcited by 4
- 2024Dexterous Manipulation Based on Prior Dexterous Grasp Pose Knowledgecited by 2
- 2024NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interactioncited by 1
- 2022Physics-Guided Hierarchical Reward Mechanism for Learning-Based Robotic Graspingcited by 0
- 2022Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interactioncited by 0
- 2024Target Pose Guided Whole-body Grasping Motion Generation for Digital Humanscited by 0
- 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactionscited by 0
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions10 May 2026
- 2025DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos9 Oct 2025
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning27 Mar 2025
- 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis28 Dec 2024
- 2024Dexterous Manipulation Based on Prior Dexterous Grasp Pose Knowledge20 Dec 2024
- 2024Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping3 Oct 2024
- 2024Target Pose Guided Whole-body Grasping Motion Generation for Digital Humans26 Sep 2024
- 2024One-Shot Imitation under Mismatched Execution10 Sep 2024
- 2024Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics6 Sep 2024
- 2024PianoMime: Learning a Generalist, Dexterous Piano Player from Internet Demonstrations25 Jul 2024
- 2024HandDGP: Camera-Space Hand Mesh Prediction with Differentiable Global Positioning22 Jul 2024
25 more
- 2024Single-View Scene Point Cloud Human Grasp Generation24 Apr 2024
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions26 Mar 2024
- 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion26 Mar 2024
- 2024Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimation7 Mar 2024
- 2024Learning by Watching: A Review of Video-based Learning Approaches for Robot Manipulation11 Feb 2024
- 2024NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction8 Feb 2024
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction7 Dec 2023
- 2023DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulation11 Oct 2023
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesis14 Sep 2023
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation7 Sep 2023
- 2023A Survey on Physics Informed Reinforcement Learning: Review and Open Problems5 Sep 2023
- 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency22 Aug 2023
- 2023Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum14 Mar 2023
- 2023Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimation9 Mar 2023
- 2023Zero-Shot Robot Manipulation from Passive Human Videos3 Feb 2023
- 2022DexTransfer: Real World Multi-fingered Dexterous Grasping with Minimal Human Demonstrations28 Sep 2022
- 2022Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild24 Sep 2022
- 2022Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction12 Sep 2022
- 2022Learning Continuous Grasping Function with a Dexterous Hand from Human Demonstrations11 Jul 2022
- 2022Physics-Guided Hierarchical Reward Mechanism for Learning-Based Robotic Grasping26 May 2022
- 2022From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation26 Apr 2022
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping21 Dec 2021
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions1 Dec 2021
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videos12 Aug 2021
- 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time9 Jun 2021
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 56
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2023Zero-Shot Robot Manipulation from Passive Human Videoscited by 49
- 2022Learning Continuous Grasping Function with a Dexterous Hand from Human Demonstrationscited by 34
- 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 26
- 2023A Survey on Physics Informed Reinforcement Learning: Review and Open Problemscited by 22
- 2023Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimationcited by 21
12 most cited of 32 All 32 (JSON)
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions10 May 2026
- 2025DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos9 Oct 2025
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning27 Mar 2025
- 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis28 Dec 2024
- 2024Dexterous Manipulation Based on Prior Dexterous Grasp Pose Knowledge20 Dec 2024
- 2024Target Pose Guided Whole-body Grasping Motion Generation for Digital Humans26 Sep 2024
- 2024One-Shot Imitation under Mismatched Execution10 Sep 2024
- 2024Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics6 Sep 2024
- 2024PianoMime: Learning a Generalist, Dexterous Piano Player from Internet Demonstrations25 Jul 2024
- 2024HandDGP: Camera-Space Hand Mesh Prediction with Differentiable Global Positioning22 Jul 2024
- 2024Single-View Scene Point Cloud Human Grasp Generation24 Apr 2024
12 newest of 32 All 32 (JSON)
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- 2022Accelerating Interactive Human-like Manipulation Learning with GPU-based Simulation and High-quality Demonstrations
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