Lightplane: Highly-Scalable Components for Neural 3D Fields
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Abstract (arXiv)
Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are memory-intensive, posing a significant bottleneck for existing methods and hindering new applications. In response, we propose a pair of highly scalable components for 3D neural fields: Lightplane Render and Splatter, which significantly reduce memory usage in 2D-3D mapping. These innovations enable the processing of vastly more and higher resolution images with small memory and computational costs. We demonstrate their utility in various applications, from benefiting single-scene optimization with image-level losses to realizing a versatile pipeline for dramatically scaling 3D reconstruction and generation. Code: urlhttps://github.com/facebookresearch/lightplane.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 88 of its 102 references that are in the map. First posted on arXiv 30 Apr 2024.
Builds on
88 of 102 references.
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- 2024Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models18 Jun 2024
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- 2026GenAssets: Generating in-the-wild 3D Assets in Latent Spacecited by 4
- 2026GenAssets: Generating in-the-wild 3D Assets in Latent Space24 Apr 2026
- 2024PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models24 Dec 2024
- 2024Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models18 Jun 2024
- 2024Images that Sound: Composing Images and Sounds on a Single Canvas20 May 2024
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
- 2024FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstructioncited by 40
- 2025UnCommon Objects in 3Dcited by 17
- 2025From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMscited by 7
- 20254D-Animal: Freely Reconstructing Animatable 3D Animals from Videoscited by 6
- 2025LIM: Large Interpolator Model for Dynamic Reconstructioncited by 5
- 2025Twinner: Shining Light on Digital Twins in a Few Snapscited by 2
- 2025EOPose : Exemplar-based object reposing using Generalized Pose Correspondencescited by 0
- 20254D-Animal: Freely Reconstructing Animatable 3D Animals from Videos14 Jul 2025
- 2025EOPose : Exemplar-based object reposing using Generalized Pose Correspondences6 May 2025
- 2025LIM: Large Interpolator Model for Dynamic Reconstruction28 Mar 2025
- 2025VGGT: Visual Geometry Grounded Transformer14 Mar 2025
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
- 2025From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs27 Feb 2025
- 2025UnCommon Objects in 3D13 Jan 2025
- 2024FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction12 Dec 2024
- 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials2 Jul 2024