mlsanityData to 14 Oct 2026

Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximation

arXiv 2411.07579 ↗First posted 12 Nov 2024cs.CV cs.GRcited by 0

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Abstract (arXiv)

Recently, 3D Gaussian Splatting has dominated novel-view synthesis with its real-time rendering speed and state-of-the-art rendering quality. However, during the rendering process, the use of the Jacobian of the affine approximation of the projection transformation leads to inevitable errors, resulting in blurriness, artifacts and a lack of scene consistency in the final rendered images. To address this issue, we introduce an ellipsoid-based projection method to calculate the projection of Gaussian ellipsoid onto the image plane, which is the primitive of 3D Gaussian Splatting. As our proposed ellipsoid-based projection method cannot handle Gaussian ellipsoids with camera origins inside them or parts lying below z=0 plane in the camera space, we designed a pre-filtering strategy. Experiments over multiple widely adopted benchmark datasets show that our ellipsoid-based projection method can enhance the rendering quality of 3D Gaussian Splatting and its extensions.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 55 references that are in the map. First posted on arXiv 12 Nov 2024.

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37 of 55 references.

References · 37

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  10. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  11. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  12. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
25 more
  1. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  2. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  3. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  4. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  5. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  6. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  7. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  8. 2019Neural Point-Based Graphicscited by 327
  9. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  10. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  11. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  12. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
  13. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  14. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  15. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  16. 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
  17. 2023Gaussian Splatting with NeRF-based Color and Opacitycited by 30
  18. 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
  19. 2016Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Modelcited by 15
  20. 2024Gaussian Shadow Casting for Neural Characterscited by 14
  21. 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
  22. 2024Unified Gaussian Primitives for Scene Representation and Renderingcited by 12
  23. 2024Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Renderingcited by 9
  24. 2024GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lightingcited by 6
  25. 2022Perspective-1-Ellipsoid: Formulation, Analysis and Solutions of the Camera Pose Estimation Problem from One Ellipse-Ellipsoid Correspondencecited by 5

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