mlsanityData to 7 Oct 2026

Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signals

arXiv 2308.15839 ↗First posted 30 Aug 2023cs.CVcited by 2

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Abstract (arXiv)

The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in total), faithfully recovering the user in full-body is challenging, limiting the potential for interactions among simulated user avatars within the virtual world. Therefore, recent studies have attempted to reconstruct full-body poses using neural networks that utilize previously learned human poses or accept a series of past poses over a short period. In this paper, we propose a method that utilizes information from a neural motion prior to improve the accuracy of reconstructed user's motions. Our approach aims to reconstruct user's full-body poses by predicting the latent representation of the user's overall motion from limited input signals and integrating this information with tracking sensor inputs. This is based on the premise that the ultimate goal of pose reconstruction is to reconstruct the motion, which is a series of poses. Our results show that this integration enables more accurate reconstruction of the user's full-body motion, particularly enhancing the robustness of lower body motion reconstruction from impoverished signals. Web: https://https://mjsh34.github.io/mp-sspe/

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 44 of its 73 references that are in the map. First posted on arXiv 30 Aug 2023.

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44 of 73 references.

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32 more
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