TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation
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Abstract (arXiv)
The explosion of generative 3D assets has created a massive demand for animation, yet current motion capture methods remain brittle, restricted to species-specific templates (e.g., SMPL) or requiring labor-intensive manual rigging. We introduce TopoCap, the first unified framework capable of extracting motion from monocular video and retargeting it onto characters with arbitrary, unseen skeletal topologies, i.e., from bipeds to hexapods and inanimate objects, without test-time optimization. Our key insight is that while skeletal structures are combinatorial and discrete, the underlying physics of motion occupy a continuous, low-dimensional manifold. We materialize this insight via a two-stage generative pipeline. First, we learn a Universal Motion Manifold using a Graph CVAE that compresses heterogeneous kinematic chains into a shared, fixed-length latent code. By explicitly conditioning the decoder on a structural embedding of the target rig, we disentangle motion dynamics from skeletal topology. Second, we treat video-to-animation as a conditional flow matching problem, predicting these topology-agnostic codes from visual features. To learn this generalized prior, we introduce Mobjaverse, a massive-scale dataset curated from Objaverse-XL. Comprising over 5,000 unique skeletal topologies and 2 million frames, it exceeds the structural diversity of existing datasets by two orders of magnitude. Extensive experiments demonstrate that MethodMotion outperforms specialist models on human and quadruped benchmarks while enabling zero-shot retargeting for the long tail of 3D creatures. Dataset is publicly available at https://huggingface.co/datasets/duckduckplz/Mobjaverse.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 19 of its 23 references that are in the map. First posted on arXiv 10 Jun 2026.
Builds on
19 of 23 references.
References · 19
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Modelscited by 458
- 2021Robust Motion In-betweeningcited by 229
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
- 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
- 2022LASSIE: Learning Articulated Shapes from Sparse Image Ensemble via 3D Part Discoverycited by 66
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
- 2020RigNet: Neural Rigging for Articulated Characterscited by 32
- 2024CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalizationcited by 28
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
- 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23
7 more
- 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 19
- 2024LGTM: Local-to-Global Text-Driven Human Motion Diffusion Modelcited by 18
- 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Modelscited by 15
- 2021A causal convolutional neural network for multi-subject motion modeling and generationcited by 8
- 2023Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Priorcited by 8
- 2025Towards Robust and Controllable Text-to-Motion via Masked Autoregressive Diffusioncited by 6
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generationcited by 4
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Citing papers per year: 2026: 1.
1 paper.
- 2026CAST: Real-Time Motion Capture for Any Skeleton Topologycited by 0
- 2026CAST: Real-Time Motion Capture for Any Skeleton Topology10 Oct 2026
Similar, not cited
Close in wording, no citation either way
- 2026UniMate: One Unified Model to Animate Diverse Skeletons
- 2026TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology
- 2026Image Diffusion Models Are Good 3D Human Motion Generators
- 2026DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learning
- 2026StrucPhysVideo: Learning Physical Dynamics from Structured Captions and Robot Actions
- 2023Single Motion Diffusion
- 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds