Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation
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Abstract (arXiv)
Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This limitation reduces the flexibility of infilled motion, particularly in adjusting the motion styles of specific limbs independently. To overcome this challenge, we propose a novel framework that models motion styles at the body-part level, enhancing both the diversity and controllability of infilled motions. Our approach enables more nuanced and expressive animations by allowing precise modifications to individual limb motions while maintaining overall motion coherence. Leveraging phase-related insights, our framework employs periodic autoencoders to automatically extract the phase of each body part, capturing distinctive local style features. Additionally, we effectively decouple the motion source from synthesis control by integrating motion manifold learning and conditional generation techniques from both image and motion domains. This allows the motion source to generate high-quality motions across various styles, with extracted motion and style features readily available for controlled synthesis in subsequent tasks. Comprehensive evaluations demonstrate that our method achieves superior speed, robust generalization, and effective generation of extended motion sequences.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 22 of its 42 references that are in the map. First posted on arXiv 11 Mar 2025.
Builds on
22 of 42 references.
References · 22
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2021Robust Motion In-betweeningcited by 229
- 2021Character Controllers Using Motion VAEscited by 184
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 88
- 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
- 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
- 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
- 2018Recurrent Transition Networks for Character Locomotioncited by 52
- 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 51
- 2021Task-Generic Hierarchical Human Motion Prior using VAEscited by 33
- 2019Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modelingcited by 32
10 more
- 2022Real-time Controllable Motion Transition for Characterscited by 29
- 2023Motion In-Betweening with Phase Manifoldscited by 25
- 2020Generative Tweening: Long-term Inbetweening of 3D Human Motionscited by 23
- 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
- 2020Dynamic Future Net: Diversified Human Motion Generationcited by 14
- 2024WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifoldscited by 14
- 2023Continuous Intermediate Token Learning with Implicit Motion Manifold for Keyframe Based Motion Interpolationcited by 12
- 2020Constructing Human Motion Manifold with Sequential Networkscited by 7
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learningcited by 6
- 2023ASV Station Keeping under Wind Disturbances using Neural Network Simulation Error Minimization Model Predictive Controlcited by 2
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Citing papers per year: 2025: 2; 2026: 1.
3 papers.