mlsanityData to 14 Oct 2026

RSMT: Real-time Stylized Motion Transition for Characters

arXiv 2306.11970 ↗First posted 21 Jun 2023cs.CV cs.GR cs.GTcited by 19

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Abstract (arXiv)

Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical requirements simultaneously: generation speed, motion quality, style diversity, and synthesis controllability. While the first two challenges demand a delicate balance between simple fast models and learning capacity for generation quality, the latter two are rarely investigated together in existing methods, which largely focus on either control without style or uncontrolled stylized motions. To this end, we propose a Real-time Stylized Motion Transition method (RSMT) to achieve all aforementioned goals. Our method consists of two critical, independent components: a general motion manifold model and a style motion sampler. The former acts as a high-quality motion source and the latter synthesizes styled motions on the fly under control signals. Since both components can be trained separately on different datasets, our method provides great flexibility, requires less data, and generalizes well when no/few samples are available for unseen styles. Through exhaustive evaluation, our method proves to be fast, high-quality, versatile, and controllable. The code and data are available at {https://github.com/yuyujunjun/RSMT-Realtime-Stylized-Motion-Transition.}

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 21 of its 63 references that are in the map. First posted on arXiv 21 Jun 2023.

Builds on

21 of 63 references.

References · 21

  1. 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 2,010
  2. 2022Human Motion Diffusion Modelcited by 1,080
  3. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  4. 2017On human motion prediction using recurrent neural networkscited by 338
  5. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  6. 2021Robust Motion In-betweeningcited by 229
  7. 2021Character Controllers Using Motion VAEscited by 184
  8. 2018Human Motion Prediction via Spatio-Temporal Inpaintingcited by 114
  9. 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
  10. 2020Convolutional Autoencoders for Human Motion Infillingcited by 73
  11. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
  12. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
9 more
  1. 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
  2. 2021Single-Shot Motion Completion with Transformercited by 59
  3. 2018Recurrent Transition Networks for Character Locomotioncited by 52
  4. 2021Task-Generic Hierarchical Human Motion Prior using VAEscited by 33
  5. 2019Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modelingcited by 32
  6. 2022Real-time Controllable Motion Transition for Characterscited by 29
  7. 2022Dance Style Transfer with Cross-modal Transformercited by 20
  8. 2020Dynamic Future Net: Diversified Human Motion Generationcited by 14
  9. 2021Test Sample Accuracy Scales with Training Sample Density in Neural Networkscited by 9

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 7; 2025: 10; 2026: 1.

19 papers.

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  1. 2024MoST: Motion Style Transformer between Diverse Action Contentscited by 18
  2. 2025Progressive Human Motion Generation Based on Text and Few Motion Framescited by 8
  3. 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
  4. 2025StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross Fusioncited by 7
  5. 2025Deep Compositional Phase Diffusion for Long Motion Sequence Generationcited by 6
  6. 2024Human Motion Prediction under Unexpected Perturbationcited by 5
  7. 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
  8. 2024Decoupling Contact for Fine-Grained Motion Style Transfercited by 4
  9. 2024Real-time Diverse Motion In-betweening with Space-time Controlcited by 4
  10. 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Modelscited by 4
  11. 2025SMooGPT: Stylized Motion Generation using Large Language Modelscited by 4
  12. 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representationcited by 3
7 more
  1. 2026VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representationscited by 3
  2. 2024MulSMo: Multimodal Stylized Motion Generation by Bidirectional Control Flowcited by 2
  3. 2025Human Geometry Distribution for 3D Animation Generationcited by 2
  4. 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsamplingcited by 1
  5. 2025ClusterStyle: Modeling Intra-Style Diversity with Prototypical Clustering for Stylized Motion Generationcited by 1
  6. 2023QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generationcited by 0
  7. 2025Motion In-Betweening for Densely Interacting Characterscited by 0