SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approach
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Abstract (arXiv)
Motion in-betweening is a crucial tool for animators, enabling intricate control over pose-level details in each keyframe. Recent machine learning solutions for motion in-betweening rely on complex models, incorporating skeleton-aware architectures or requiring multiple modules and training steps. In this work, we introduce a simple yet effective Transformer-based framework, employing a single Transformer encoder to synthesize realistic motions for motion in-betweening tasks. We find that data modeling choices play a significant role in improving in-betweening performance. Among others, we show that increasing data volume can yield equivalent or improved motion transitions, that the choice of pose representation is vital for achieving high-quality results, and that incorporating velocity input features enhances animation performance. These findings challenge the assumption that model complexity is the primary determinant of animation quality and provide insights into a more data-centric approach to motion interpolation. Additional videos and supplementary material are available at https://silk-paper.github.io.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 22 of its 47 references that are in the map. First posted on arXiv 9 Jun 2025.
Builds on
22 of 47 references.
References · 22
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- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
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- 2018Recurrent Transition Networks for Character Locomotioncited by 52
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- 2021Task-Generic Hierarchical Human Motion Prior using VAEscited by 33
- 2022Real-time Controllable Motion Transition for Characterscited by 29
- 2022Conditional Motion In-betweeningcited by 25
- 2023Motion In-Betweening with Phase Manifoldscited by 25
- 2020Generative Tweening: Long-term Inbetweening of 3D Human Motionscited by 23
- 2022Motion Inbetweening via Deep Delta-Interpolatorcited by 16
- 2023Continuous Intermediate Token Learning with Implicit Motion Manifold for Keyframe Based Motion Interpolationcited by 12
- 2019Towards Robust Direction Invariance in Character Animationcited by 4
- 2023A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesiscited by 4
- 2024Real-time Diverse Motion In-betweening with Space-time Controlcited by 4
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