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Convolutional Autoencoders for Human Motion Infilling

arXiv 2010.11531 ↗First posted 22 Oct 2020cs.CVcited by 73

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Abstract (arXiv)

In this paper we propose a convolutional autoencoder to address the problem of motion infilling for 3D human motion data. Given a start and end sequence, motion infilling aims to complete the missing gap in between, such that the filled in poses plausibly forecast the start sequence and naturally transition into the end sequence. To this end, we propose a single, end-to-end trainable convolutional autoencoder. We show that a single model can be used to create natural transitions between different types of activities. Furthermore, our method is not only able to fill in entire missing frames, but it can also be used to complete gaps where partial poses are available (e.g. from end effectors), or to clean up other forms of noise (e.g. Gaussian). Also, the model can fill in an arbitrary number of gaps that potentially vary in length. In addition, no further post-processing on the model's outputs is necessary such as smoothing or closing discontinuities at the end of the gap. At the heart of our approach lies the idea to cast motion infilling as an inpainting problem and to train a convolutional de-noising autoencoder on image-like representations of motion sequences. At training time, blocks of columns are removed from such images and we ask the model to fill in the gaps. We demonstrate the versatility of the approach via a number of complex motion sequences and report on thorough evaluations performed to better understand the capabilities and limitations of the proposed approach.

Key facts. Cited by 73 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Oct 2020.

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Citing papers per year: 2021: 9; 2022: 15; 2023: 23; 2024: 10; 2025: 12; 2026: 4.

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  1. 2022Human Motion Diffusion Modelcited by 1,062
  2. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  3. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  4. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
  5. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  6. 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
  7. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  8. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  9. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  10. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
  11. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  12. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
38 more
  1. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  2. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  3. 2023Single Motion Diffusioncited by 65
  4. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  5. 2021Single-Shot Motion Completion with Transformercited by 59
  6. 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
  7. 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 51
  8. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
  9. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
  10. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
  11. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  12. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  13. 2022DeciWatch: A Simple Baseline for 10x Efficient 2D and 3D Pose Estimationcited by 29
  14. 2022Real-time Controllable Motion Transition for Characterscited by 29
  15. 2022Pretrained Diffusion Models for Unified Human Motion Synthesiscited by 26
  16. 2023Plan, Posture and Go: Towards Open-World Text-to-Motion Generationcited by 26
  17. 2022Conditional Motion In-betweeningcited by 25
  18. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
  19. 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
  20. 2024M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Modelscited by 23
  21. 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
  22. 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
  23. 2023Synthesizing Long-Term Human Motions with Diffusion Models via Coherent Samplingcited by 19
  24. 2023Reconstructing Interacting Hands with Interaction Prior from Monocular Imagescited by 18
  25. 2022Motion Inbetweening via Deep Delta-Interpolatorcited by 16
  26. 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modelingcited by 15
  27. 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
  28. 2021TrajeVAE: Controllable Human Motion Generation from Trajectoriescited by 14
  29. 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Modelscited by 13
  30. 2024Bidirectional Autoregressive Diffusion Model for Dance Generationcited by 13
  31. 2023Continuous Intermediate Token Learning with Implicit Motion Manifold for Keyframe Based Motion Interpolationcited by 12
  32. 2023T2M-HiFiGPT: Generating High Quality Human Motion from Textual Descriptions with Residual Discrete Representationscited by 10
  33. 2024Text-guided 3D Human Motion Generation with Keyframe-based Parallel Skip Transformercited by 8
  34. 2021Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimationcited by 7
  35. 2022A Dual-Masked Auto-Encoder for Robust Motion Capture with Spatial-Temporal Skeletal Token Completioncited by 7
  36. 2023SemanticBoost: Elevating Motion Generation with Augmented Textual Cuescited by 7
  37. 2021Exploring Versatile Prior for Human Motion via Motion Frequency Guidancecited by 5
  38. 2023Coordinate Transformer: Achieving Single-stage Multi-person Mesh Recovery from Videoscited by 5

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