mlsanityData to 14 Oct 2026

CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images

arXiv 2308.12288 ↗First posted 23 Aug 2023cs.CV cs.AIcited by 19

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Abstract (arXiv)

We present a method for teaching machines to understand and model the underlying spatial common sense of diverse human-object interactions in 3D in a self-supervised way. This is a challenging task, as there exist specific manifolds of the interactions that can be considered human-like and natural, but the human pose and the geometry of objects can vary even for similar interactions. Such diversity makes the annotating task of 3D interactions difficult and hard to scale, which limits the potential to reason about that in a supervised way. One way of learning the 3D spatial relationship between humans and objects during interaction is by showing multiple 2D images captured from different viewpoints when humans interact with the same type of objects. The core idea of our method is to leverage a generative model that produces high-quality 2D images from an arbitrary text prompt input as an "unbounded" data generator with effective controllability and view diversity. Despite its imperfection of the image quality over real images, we demonstrate that the synthesized images are sufficient to learn the 3D human-object spatial relations. We present multiple strategies to leverage the synthesized images, including (1) the first method to leverage a generative image model for 3D human-object spatial relation learning; (2) a framework to reason about the 3D spatial relations from inconsistent 2D cues in a self-supervised manner via 3D occupancy reasoning with pose canonicalization; (3) semantic clustering to disambiguate different types of interactions with the same object types; and (4) a novel metric to assess the quality of 3D spatial learning of interaction.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 70 of its 96 references that are in the map. First posted on arXiv 23 Aug 2023.

Builds on

70 of 96 references.

References · 70

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Citing papers per year: 2023: 2; 2024: 7; 2025: 8; 2026: 2.

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  1. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  2. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  3. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  4. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 38
  5. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
  6. 2025PICO: Reconstructing 3D People In Contact with Objectscited by 22
  7. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
  8. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsingcited by 13
  9. 2024ChatHuman: Chatting about 3D Humans with Toolscited by 11
  10. 2024Monocular Human-Object Reconstruction in the Wildcited by 9
  11. 2025Target-Aware Video Diffusion Modelscited by 7
  12. 2025Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Modelscited by 5
7 more
  1. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
  2. 2025SyncSDE: A Probabilistic Framework for Diffusion Synchronizationcited by 3
  3. 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptionscited by 2
  4. 2024Ask, Pose, Unite: Scaling Data Acquisition for Close Interactions with Vision Language Modelscited by 1
  5. 2025H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flowscited by 1
  6. 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Texturescited by 1
  7. 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Imagecited by 0