SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes
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Abstract (arXiv)
We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training such a model is challenging, as datasets of textured 3D meshes for humans are limited in size and accessibility. Our key observation is that there exist medium-sized 3D scan datasets like CAPE, as well as large-scale 2D image datasets of clothed humans and multiple appearances can be mapped to a single geometry. To effectively learn from the two data modalities, we propose an unpaired learning procedure for pose-dependent clothed and textured human meshes. Specifically, we learn a pose-dependent geometry space from 3D scan data. We represent this as per vertex displacements w.r.t. the SMPL model. Next, we train a geometry conditioned texture generator in an unsupervised way using the 2D image data. We use intermediate activations of the learned geometry model to condition our texture generator. To alleviate entanglement between pose and clothing type, and pose and clothing appearance, we condition both the texture and geometry generators with attribute labels such as clothing types for the geometry, and clothing colors for the texture generator. We automatically generated these conditioning labels for the 2D images based on the visual question answering model BLIP and CLIP. We validate our method on the SCULPT dataset, and compare to state-of-the-art 3D generative models for clothed human bodies. Our code and data can be found at https://sculpt.is.tue.mpg.de.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 42 of its 52 references that are in the map. First posted on arXiv 21 Aug 2023.
Builds on
42 of 52 references.
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 2.
7 papers.
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- 2023Total Selfie: Generating Full-Body Selfiescited by 5
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- 2025Human Geometry Distribution for 3D Animation Generationcited by 2
- 2026Revisiting Avatar-As-Image: High-Fidelity Registration is All You Needcited by 1
- 2026TGRHuman: Text-Guided Realistic 3D Human Generation via Diffusion Renderercited by 0
- 2026Revisiting Avatar-As-Image: High-Fidelity Registration is All You Need10 Sep 2026
- 2026TGRHuman: Text-Guided Realistic 3D Human Generation via Diffusion Renderer12 Aug 2026
- 2025Human Geometry Distribution for 3D Animation Generation8 Dec 2025
- 2025Generative Human Geometry Distribution3 Mar 2025
- 2024E3Gen: Efficient, Expressive and Editable Avatars Generation29 May 2024
- 2024A Comprehensive Survey on 3D Content Generation2 Feb 2024
- 2023Total Selfie: Generating Full-Body Selfies28 Aug 2023