mlsanityData to 7 Oct 2026

NormalGAN: Learning Detailed 3D Human from a Single RGB-D Image

arXiv 2007.15340 ↗First posted 30 Jul 2020cs.CVcited by 24

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Abstract (arXiv)

We propose NormalGAN, a fast adversarial learning-based method to reconstruct the complete and detailed 3D human from a single RGB-D image. Given a single front-view RGB-D image, NormalGAN performs two steps: front-view RGB-D rectification and back-view RGBD inference. The final model was then generated by simply combining the front-view and back-view RGB-D information. However, inferring backview RGB-D image with high-quality geometric details and plausible texture is not trivial. Our key observation is: Normal maps generally encode much more information of 3D surface details than RGB and depth images. Therefore, learning geometric details from normal maps is superior than other representations. In NormalGAN, an adversarial learning framework conditioned by normal maps is introduced, which is used to not only improve the front-view depth denoising performance, but also infer the back-view depth image with surprisingly geometric details. Moreover, for texture recovery, we remove shading information from the front-view RGB image based on the refined normal map, which further improves the quality of the back-view color inference. Results and experiments on both testing data set and real captured data demonstrate the superior performance of our approach. Given a consumer RGB-D sensor, NormalGAN can generate the complete and detailed 3D human reconstruction results in 20 fps, which further enables convenient interactive experiences in telepresence, AR/VR and gaming scenarios.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Jul 2020.

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Citing papers per year: 2021: 6; 2022: 12; 2023: 3; 2024: 2; 2025: 1.

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  1. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  2. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  3. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  4. 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
  5. 2022NeuralLift-360: Lifting An In-the-wild 2D Photo to A 3D Object with 360deg Viewscited by 148
  6. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  7. 2022gDNA: Towards Generative Detailed Neural Avatarscited by 72
  8. 2022DiffuStereo: High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Camerascited by 43
  9. 2023Single-Image 3D Human Digitization with Shape-Guided Diffusioncited by 42
  10. 2021M3D-VTON: A Monocular-to-3D Virtual Try-On Networkcited by 31
  11. 2021Human Performance Capture from Monocular Video in the Wildcited by 26
  12. 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capturecited by 25
12 more
  1. 2021Self-supervised 3D Representation Learning of Dressed Humans from Social Media Videoscited by 12
  2. 2022Layered-Garment Net: Generating Multiple Implicit Garment Layers from a Single Imagecited by 9
  3. 2024ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D imagecited by 9
  4. 2023Human as Points: Explicit Point-based 3D Human Reconstruction from Single-view RGB Imagescited by 8
  5. 2021Geometry-aware Two-scale PIFu Representation for Human Reconstructioncited by 4
  6. 2022Occupancy Planes for Single-view RGB-D Human Reconstructioncited by 4
  7. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  8. 2022PIFu for the Real World: A Self-supervised Framework to Reconstruct Dressed Human from Single-view Imagescited by 2
  9. 2022Monocular Human Digitization via Implicit Re-projection Networkscited by 1
  10. 2023DI-Net : Decomposed Implicit Garment Transfer Network for Digital Clothed 3D Humancited by 1
  11. 2022Pixel2ISDF: Implicit Signed Distance Fields based Human Body Model from Multi-view and Multi-pose Imagescited by 0
  12. 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0