mlsanityData to 14 Oct 2026

En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data

arXiv 2401.01173 ↗First posted 2 Jan 2024cs.CVcited by 14

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Abstract (arXiv)

We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic, geometrically accurate and content-wise diverse 3D humans without relying on pre-existing 3D or 2D assets. To address this challenge, we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference, we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically, En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced, diverse, and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human anatomy; and a texturing module that disentangles explicit texture maps with fidelity and editability, leveraging semantical UV partitioning and a differentiable rasterizer. Experimental results show that our approach significantly outperforms prior works in terms of image quality, geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing, as well as the scalability of our approach for content-style free adaptation.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 54 of its 65 references that are in the map. First posted on arXiv 2 Jan 2024.

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54 of 65 references.

References · 54

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38 more
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Citing papers per year: 2024: 4; 2025: 7; 2026: 3.

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