mlsanityData to 7 Oct 2026

AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Collections

arXiv 2309.02186 ↗First posted 5 Sep 2023cs.CV cs.AI cs.GRcited by 16

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Abstract (arXiv)

Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with facial expression control and still has challenges in generating high-quality results. Towards applicable video avatars, we present an animatable 3D-aware GAN that generates portrait images with controllable facial expression, head pose, and shoulder movements. It is a generative model trained on unstructured 2D image collections without using 3D or video data. For the new task, we base our method on the generative radiance manifold representation and equip it with learnable facial and head-shoulder deformations. A dual-camera rendering and adversarial learning scheme is proposed to improve the quality of the generated faces, which is critical for portrait images. A pose deformation processing network is developed to generate plausible deformations for challenging regions such as long hair. Experiments show that our method, trained on unstructured 2D images, can generate diverse and high-quality 3D portraits with desired control over different properties.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 56 of its 70 references that are in the map. First posted on arXiv 5 Sep 2023.

Builds on

56 of 70 references.

References · 56

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38 more
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Citing papers per year: 2023: 1; 2024: 9; 2025: 5; 2026: 1.

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