Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering
Not on the map. Why?
Cited by 35 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We present Paint-it, a text-driven high-fidelity texture map synthesis method for 3D meshes via neural re-parameterized texture optimization. Paint-it synthesizes texture maps from a text description by synthesis-through-optimization, exploiting the Score-Distillation Sampling (SDS). We observe that directly applying SDS yields undesirable texture quality due to its noisy gradients. We reveal the importance of texture parameterization when using SDS. Specifically, we propose Deep Convolutional Physically-Based Rendering (DC-PBR) parameterization, which re-parameterizes the physically-based rendering (PBR) texture maps with randomly initialized convolution-based neural kernels, instead of a standard pixel-based parameterization. We show that DC-PBR inherently schedules the optimization curriculum according to texture frequency and naturally filters out the noisy signals from SDS. In experiments, Paint-it obtains remarkable quality PBR texture maps within 15 min., given only a text description. We demonstrate the generalizability and practicality of Paint-it by synthesizing high-quality texture maps for large-scale mesh datasets and showing test-time applications such as relighting and material control using a popular graphics engine. Project page: https://kim-youwang.github.io/paint-it
Key facts. Cited by 84 papers in the map (data through 7 Oct 2026). Builds on 55 of its 66 references that are in the map. First posted on arXiv 18 Dec 2023.
Builds on
55 of 66 references.
References · 55
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- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillationcited by 1,207
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- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 2017Deep Image Priorcited by 1,097
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- 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
- 2016Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modelingcited by 558
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
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- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
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- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2021Text2Mesh: Text-Driven Neural Stylization for Meshescited by 332
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 310
- 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 303
- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 234
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2022Towards Metrical Reconstruction of Human Facescited by 165
- 2023DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Modelscited by 154
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Modelscited by 86
- 2023AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Controlcited by 84
- 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
- 2023DreamWaltz: Make a Scene with Complex 3D Animatable Avatarscited by 82
- 2020Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loopcited by 81
- 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
- 2019360-Degree Textures of People in Clothing from a Single Imagecited by 75
- 2022gDNA: Towards Generative Detailed Neural Avatarscited by 72
- 2022Texturify: Generating Textures on 3D Shape Surfacescited by 65
- 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
- 2023AG3D: Learning to Generate 3D Avatars from 2D Image Collectionscited by 55
- 2022CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshescited by 41
- 2019Denoising and Regularization via Exploiting the Structural Bias of Convolutional Generatorscited by 40
- 2021On Measuring and Controlling the Spectral Bias of the Deep Image Priorcited by 36
- 20213D Human Texture Estimation from a Single Image with Transformerscited by 35
- 2023SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Imagecited by 30
50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2023: 1; 2024: 32; 2025: 34; 2026: 17.
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- 2026Accelerated Likelihood Maximization for Diffusion-based Versatile Content Generation30 Jun 2026
- 2026Variational Test-time Optimization for Diffusion Synchronization14 Jun 2026
- 2026VideoMatGen: PBR Materials through Joint Generative Modeling17 Mar 2026
- 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptation10 Dec 2025
- 2025GOATex: Geometry & Occlusion-Aware Texturing28 Nov 2025
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