Unconstrained Scene Generation with Locally Conditioned Radiance Fields
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Cited by 20 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that can be rendered from a free moving camera. Our model can be used as a prior to generate new scenes, or to complete a scene given only sparse 2D observations. Recent work has shown that generative models of radiance fields can capture properties such as multi-view consistency and view-dependent lighting. However, these models are specialized for constrained viewing of single objects, such as cars or faces. Due to the size and complexity of realistic indoor environments, existing models lack the representational capacity to adequately capture them. Our decomposition scheme scales to larger and more complex scenes while preserving details and diversity, and the learned prior enables high-quality rendering from viewpoints that are significantly different from observed viewpoints. When compared to existing models, GSN produces quantitatively higher-quality scene renderings across several different scene datasets.
Key facts. Cited by 130 papers in the map (data through 7 Oct 2026). Builds on 48 of its 63 references that are in the map. First posted on arXiv 1 Apr 2021.
Builds on
48 of 63 references.
References · 48
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- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
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- 2020Free View Synthesiscited by 231
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- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
- 2016View Synthesis by Appearance Flowcited by 172
- 2018Escaping Plato's Cave: 3D Shape From Adversarial Renderingcited by 170
- 2020Stable View Synthesiscited by 165
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2021Towards Faster and Stabilized GAN Training for High-fidelity Few-shot Image Synthesiscited by 140
- 2020Image Generators with Conditionally-Independent Pixel Synthesiscited by 105
- 2018Extreme View Synthesiscited by 94
- 2021ShaRF: Shape-conditioned Radiance Fields from a Single Viewcited by 92
- 2020Learning to Simulate Dynamic Environments with GameGANcited by 86
- 2019Neural Point Cloud Rendering via Multi-Plane Projectioncited by 60
- 2015Multi-view 3D Models from Single Images with a Convolutional Networkcited by 57
- 2017A Dataset for Developing and Benchmarking Active Visioncited by 50
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- 2018Incremental Scene Synthesiscited by 6
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Citing papers per year: 2021: 14; 2022: 38; 2023: 46; 2024: 21; 2025: 8; 2026: 3.
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