SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images
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Abstract (arXiv)
In this study, we introduce a novel two-stage technique for decomposing and reconstructing facial features from sparse-view images, a task made challenging by the unique geometry and complex skin reflectance of each individual. To synthesize 3D facial models more realistically, we endeavor to decouple key facial attributes from the RGB color, including geometry, diffuse reflectance, and specular reflectance. Specifically, we design a Sparse-view Face Decomposition Model (SFDM): 1) In the first stage, we create a general facial template from a wide array of individual faces, encapsulating essential geometric and reflectance characteristics. 2) Guided by this template, we refine a specific facial model for each individual in the second stage, considering the interaction between geometry and reflectance, as well as the effects of subsurface scattering on the skin. With these advances, our method can reconstruct high-quality facial representations from as few as three images. The comprehensive evaluation and comparison reveal that our approach outperforms existing methods by effectively disentangling geometric and reflectance components, significantly enhancing the quality of synthesized novel views, and paving the way for applications in facial relighting and reflectance editing.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 45 of its 63 references that are in the map. First posted on arXiv 11 Dec 2023.
Builds on
45 of 63 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 2.
4 papers.
- 2025MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videoscited by 3
- 2024Reconstructing Topology-Consistent Face Mesh by Volume Rendering from Multi-View Imagescited by 1
- 2026Forwardrobe: Garment-Aware Gaussian Avatars from a Single Imagecited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026Forwardrobe: Garment-Aware Gaussian Avatars from a Single Image31 Jul 2026
- 2025MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videos6 Aug 2025
- 2024Reconstructing Topology-Consistent Face Mesh by Volume Rendering from Multi-View Images8 Apr 2024