3DPR: Single Image 3D Portrait Relight using Generative Priors
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Abstract (arXiv)
Rendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicitly decompose the input image into geometry, material and lighting via differentiable rendering; but this is constrained by the multiple assumptions and approximations of the underlying models and parameterizations of these scene components. We propose 3DPR, an image-based relighting model that leverages generative priors learnt from multi-view One-Light-at-A-Time (OLAT) images captured in a light stage. We introduce a new diverse and large-scale multi-view 4K OLAT dataset of 139 subjects to learn a high-quality prior over the distribution of high-frequency face reflectance. We leverage the latent space of a pre-trained generative head model that provides a rich prior over face geometry learnt from in-the-wild image datasets. The input portrait is first embedded in the latent manifold of such a model through an encoder-based inversion process. Then a novel triplane-based reflectance network trained on our lightstage data is used to synthesize high-fidelity OLAT images to enable image-based relighting. Our reflectance network operates in the latent space of the generative head model, crucially enabling a relatively small number of lightstage images to train the reflectance model. Combining the generated OLATs according to a given HDRI environment maps yields physically accurate environmental relighting results. Through quantitative and qualitative evaluations, we demonstrate that 3DPR outperforms previous methods, particularly in preserving identity and in capturing lighting effects such as specularities, self-shadows, and subsurface scattering. Project Page: https://vcai.mpi-inf.mpg.de/projects/3dpr/
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 38 of its 79 references that are in the map. First posted on arXiv 17 Oct 2025.
Builds on
38 of 79 references.
References · 38
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26 more
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Built on by
Citing papers per year: 2025: 2; 2026: 6.
8 papers.
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Modelcited by 0
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wildcited by 0
- 2026Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproductioncited by 0
- 2026Differentiable Polarized Path Tracingcited by 0
- 2026Fysiverse-3D-Vision Technical Report: Generating Executable 3D Worlds from Images through Unified Spatial Reasoningcited by 0
- 2026Fysiverse-3D-Vision Technical Report: Generating Executable 3D Worlds from Images through Unified Spatial Reasoning22 Sep 2026
- 2026Differentiable Polarized Path Tracing14 Jul 2026
- 2026Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction1 Jun 2026
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wild7 May 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Model6 Jan 2026
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025