Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video
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Abstract (arXiv)
Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos of real-world scenes into realistic and interactive game environments. At the heart of our system are three core components:(i) a neural radiance fields (NeRF) module that effectively captures the geometry and visual appearance of the scene; (ii) a mesh module that distills the knowledge from NeRF for faster rendering; and (iii) a physics module that models the interactions and physical dynamics among the objects. By following the carefully designed pipeline, one can construct an interactable and actionable digital replica of the real world. We benchmark our system on both indoor and large-scale outdoor scenes. We show that we can not only produce highly-realistic renderings in real-time, but also build interactive games on top.
Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 61 of its 93 references that are in the map. First posted on arXiv 15 Apr 2024.
Builds on
61 of 93 references.
References · 61
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
38 more
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 570
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- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
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- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2024: 4; 2025: 13; 2026: 9.
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- 2024PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generationcited by 169
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 74
- 2025PhysGen3D: Crafting a Miniature Interactive World from a Single Imagecited by 65
- 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AIcited by 40
- 2025Exploring the Evolution of Physics Cognition in Video Generation: A Surveycited by 31
- 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigationcited by 30
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- 2026LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstructioncited by 0
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- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
- 2026BinauralVAE: Spatial Audio Reconstruction For World Models6 Sep 2026
- 2026Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction29 Jun 2026
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolution16 Jun 2026
- 2026Streaming Video Generation with Streaming Force Control5 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AI10 Feb 2026
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan 2026
- 2025SIMPACT: Simulation-Enabled Action Planning using Vision-Language Models5 Dec 2025
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video7 Oct 2025
- 2025Advancing Text-to-3D Generation with Linearized Lookahead Variational Score Distillation13 Jul 2025
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- 2025From 2D to 3D Cognition: A Brief Survey of General World Models25 Jun 2025
- 2025PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation1 Jun 2025
- 2025Veta-GS: View-dependent deformable 3D Gaussian Splatting for thermal infrared Novel-view Synthesis25 May 2025
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realism21 Apr 2025
- 2025Exploring the Evolution of Physics Cognition in Video Generation: A Survey27 Mar 2025
- 2025PhysGen3D: Crafting a Miniature Interactive World from a Single Image26 Mar 2025
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wild8 Mar 2025
- 2025Generative Physical AI in Vision: A Survey19 Jan 2025
- 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation12 Jan 2025
- 2025AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene6 Jan 2025
- 2024From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos10 Dec 2024
- 2024Robot Learning with Super-Linear Scaling2 Dec 2024
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructions4 Nov 2024
- 2024PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation27 Sep 2024
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 74
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
- 2025From 2D to 3D Cognition: A Brief Survey of General World Modelscited by 4
- 2026BinauralVAE: Spatial Audio Reconstruction For World Modelscited by 0
- 2026BinauralVAE: Spatial Audio Reconstruction For World Models6 Sep 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan 2026
- 2025From 2D to 3D Cognition: A Brief Survey of General World Models25 Jun 2025
- 2024PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generationcited by 169
- 2025PhysGen3D: Crafting a Miniature Interactive World from a Single Imagecited by 65
- 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigationcited by 30
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructionscited by 27
- 2025Generative Physical AI in Vision: A Surveycited by 24
- 2024From an Image to a Scene: Learning to Imagine the World from a Million 360 Videoscited by 23
- 2025AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenecited by 19
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 13
- 2024Robot Learning with Super-Linear Scalingcited by 10
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
- 2025PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animationcited by 4
12 most cited of 17 All 17 (JSON)
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
- 2026Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction29 Jun 2026
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolution16 Jun 2026
- 2026Streaming Video Generation with Streaming Force Control5 Jun 2026
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video7 Oct 2025
- 2025PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation1 Jun 2025
- 2025Veta-GS: View-dependent deformable 3D Gaussian Splatting for thermal infrared Novel-view Synthesis25 May 2025
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realism21 Apr 2025
- 2025PhysGen3D: Crafting a Miniature Interactive World from a Single Image26 Mar 2025
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wild8 Mar 2025
- 2025Generative Physical AI in Vision: A Survey19 Jan 2025
- 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation12 Jan 2025
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