mlsanityData to 7 Oct 2026

De-rendering 3D Objects in the Wild

arXiv 2201.02279 ↗First posted 6 Jan 2022cs.CVcited by 31

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Abstract (arXiv)

With increasing focus on augmented and virtual reality applications (XR) comes the demand for algorithms that can lift objects from images and videos into representations that are suitable for a wide variety of related 3D tasks. Large-scale deployment of XR devices and applications means that we cannot solely rely on supervised learning, as collecting and annotating data for the unlimited variety of objects in the real world is infeasible. We present a weakly supervised method that is able to decompose a single image of an object into shape (depth and normals), material (albedo, reflectivity and shininess) and global lighting parameters. For training, the method only relies on a rough initial shape estimate of the training objects to bootstrap the learning process. This shape supervision can come for example from a pretrained depth network or - more generically - from a traditional structure-from-motion pipeline. In our experiments, we show that the method can successfully de-render 2D images into a decomposed 3D representation and generalizes to unseen object categories. Since in-the-wild evaluation is difficult due to the lack of ground truth data, we also introduce a photo-realistic synthetic test set that allows for quantitative evaluation.

Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). Builds on 42 of its 72 references that are in the map. First posted on arXiv 6 Jan 2022.

Builds on

42 of 72 references.

References · 42

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  3. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  4. 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,967
  5. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  6. 2016Least Squares Generative Adversarial Networkscited by 1,000
  7. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
  8. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  9. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  10. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  11. 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
  12. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
30 more
  1. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
  2. 2019Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wildcited by 180
  3. 2019Single Image Portrait Relightingcited by 152
  4. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  5. 2020Self-supervised Single-view 3D Reconstruction via Semantic Consistencycited by 127
  6. 2015Deep Convolutional Inverse Graphics Networkcited by 121
  7. 2017SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wildcited by 110
  8. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  9. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  10. 2020Shape and Viewpoint without Keypointscited by 92
  11. 2019Learning Physics-guided Face Relighting under Directional Lightcited by 90
  12. 2018Learning Intrinsic Image Decomposition from Watching the Worldcited by 74
  13. 2018Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Imagecited by 66
  14. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
  15. 2021Shelf-Supervised Mesh Prediction in the Wildcited by 65
  16. 2019Canonical Surface Mapping via Geometric Cycle Consistencycited by 62
  17. 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
  18. 2019Unsupervised Learning for Intrinsic Image Decomposition from a Single Imagecited by 55
  19. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  20. 2020Online Adaptation for Consistent Mesh Reconstruction in the Wildcited by 51
  21. 2021Self-supervised Outdoor Scene Relightingcited by 48
  22. 2017Self-Supervised Intrinsic Image Decompositioncited by 43
  23. 2016Learning Non-Lambertian Object Intrinsics across ShapeNet Categoriescited by 42
  24. 2021Towards High Fidelity Face Relighting with Realistic Shadowscited by 42
  25. 2020Learning to Factorize and Relight a Citycited by 36
  26. 2021Single-image Full-body Human Relightingcited by 30
  27. 2021De-rendering the World's Revolutionary Artefactscited by 28
  28. 2021Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptationcited by 21
  29. 2017Material Editing Using a Physically Based Rendering Networkcited by 17
  30. 2018Unsupervised Depth Estimation, 3D Face Rotation and Replacementcited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 5; 2023: 10; 2024: 7; 2025: 8; 2026: 1.

31 papers.

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  1. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  2. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
  3. 2023Behind the Scenes: Density Fields for Single View Reconstructioncited by 63
  4. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
  5. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  6. 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 38
  7. 2022Shape, Pose, and Appearance from a Single Image via Bootstrapped Radiance Field Inversioncited by 30
  8. 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
  9. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  10. 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Renderingcited by 27
  11. 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
  12. 2022Intrinsic Neural Fields: Learning Functions on Manifoldscited by 20
19 more
  1. 2022Seeing a Rose in Five Thousand Wayscited by 13
  2. 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectancecited by 11
  3. 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
  4. 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Ratescited by 9
  5. 2022GAN2X: Non-Lambertian Inverse Rendering of Image GANscited by 8
  6. 2023Makeup Extraction of 3D Representation via Illumination-Aware Image Decompositioncited by 8
  7. 2023Geometric Prior Based Deep Human Point Cloud Geometry Compressioncited by 8
  8. 2024Multistable Shape from Shading Emerges from Patch Diffusioncited by 5
  9. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
  10. 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereocited by 4
  11. 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenescited by 4
  12. 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3
  13. 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Contextcited by 2
  14. 2022Physically Disentangled Representationscited by 1
  15. 2023High-Quality Real-Time Rendering Using Subpixel Sampling Reconstructioncited by 1
  16. 2025Single-image Reflectance and Transmittance Estimation from Any Flatbed Scannercited by 1
  17. 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
  18. 2026ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objectscited by 1
  19. 2024OCMG-Net: Neural Oriented Normal Refinement for Unstructured Point Cloudscited by 0